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DeusEx.AcousticSensor

Extends
HackableDevices

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.ElectronicDevices
            |   
            +-- DeusEx.HackableDevices
               |   
               +-- DeusEx.AcousticSensor

Variables Summary
Inherited Variables from DeusEx.HackableDevices
bHackable, bHacking, curTool, hackPlayer, hackStrength, hackTime, hackValue, initialhackStrength, LastTickTime, msgAlreadyHacked, msgHacking, msgMultitoolSuccess, msgNotHacked, numHacks, TicksPerHack, TicksSinceLastHack, TimeSinceReset, TimeToReset, UnTriggerEvent[4]

Functions Summary
function HackAction (Actor Hacker, bool bHacked))
function NoiseHeard (Name eventName, EAIEventState state, XAIParams params))
function PostBeginPlay ()))
Inherited Functions from DeusEx.HackableDevices
Frob, HackAction, PostBeginPlay, StopHacking, Tick, Timer


Functions Detail

HackAction Source code

function HackAction ( Actor Hacker, bool bHacked) )

NoiseHeard Source code

function NoiseHeard ( Name eventName, EAIEventState state, XAIParams params) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     ItemName="Gunfire Acoustic Sensor"
     Mesh=LodMesh'DeusExDeco.AcousticSensor'
     CollisionRadius=24.400000
     CollisionHeight=23.059999
     Mass=10.000000
     Buoyancy=5.000000
}

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Creation time: Mon 8/11/2021 16:31:01.425 - Created with UnCodeX