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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.ElectronicDevices | +-- DeusEx.HackableDevices | +-- DeusEx.AcousticSensor
Variables Summary |
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Inherited Variables from DeusEx.HackableDevices |
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bHackable, bHacking, curTool, hackPlayer, hackStrength, hackTime, hackValue, initialhackStrength, LastTickTime, msgAlreadyHacked, msgHacking, msgMultitoolSuccess, msgNotHacked, numHacks, TicksPerHack, TicksSinceLastHack, TimeSinceReset, TimeToReset, UnTriggerEvent[4] |
Functions Summary | ||
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![]() | HackAction (Actor Hacker, bool bHacked)) | |
![]() | NoiseHeard (Name eventName, EAIEventState state, XAIParams params)) | |
![]() | PostBeginPlay ())) |
Inherited Functions from DeusEx.HackableDevices |
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Frob, HackAction, PostBeginPlay, StopHacking, Tick, Timer |
Functions Detail |
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Defaultproperties |
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defaultproperties { ItemName="Gunfire Acoustic Sensor" Mesh=LodMesh'DeusExDeco.AcousticSensor' CollisionRadius=24.400000 CollisionHeight=23.059999 Mass=10.000000 Buoyancy=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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