| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.ElectronicDevices
|
+-- DeusEx.HackableDevices
|
+-- DeusEx.AcousticSensor
| Variables Summary |
|---|
| Inherited Variables from DeusEx.HackableDevices |
|---|
| bHackable, bHacking, curTool, hackPlayer, hackStrength, hackTime, hackValue, initialhackStrength, LastTickTime, msgAlreadyHacked, msgHacking, msgMultitoolSuccess, msgNotHacked, numHacks, TicksPerHack, TicksSinceLastHack, TimeSinceReset, TimeToReset, UnTriggerEvent[4] |
| Functions Summary | ||
|---|---|---|
![]() | HackAction (Actor Hacker, bool bHacked)) | |
![]() | NoiseHeard (Name eventName, EAIEventState state, XAIParams params)) | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from DeusEx.HackableDevices |
|---|
| Frob, HackAction, PostBeginPlay, StopHacking, Tick, Timer |
| Functions Detail |
|---|
HackAction Source code
NoiseHeard Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { ItemName="Gunfire Acoustic Sensor" Mesh=LodMesh'DeusExDeco.AcousticSensor' CollisionRadius=24.400000 CollisionHeight=23.059999 Mass=10.000000 Buoyancy=5.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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