DeusEx.HackableDevices
- Extends
- ElectronicDevices
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- DeusEx.DeusExDecoration
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+-- DeusEx.ElectronicDevices
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+-- DeusEx.HackableDevices
Direct Known Subclasses:
AcousticSensor, AlarmUnit, AutoTurretGun, ControlPanel, Keypad, RetinalScanner, SecurityCamera
Inherited Variables from DeusEx.DeusExDecoration |
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Inherited Functions from DeusEx.DeusExDecoration |
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
var bool bHacking;
var float hackTime;
var float hackValue;
var float LastTickTime;
var localized string msgAlreadyHacked;
var localized string msgHacking;
var localized string msgMultitoolSuccess;
var localized string msgNotHacked;
var int numHacks;
var float TicksPerHack;
var float TicksSinceLastHack;
var float TimeSinceReset;
var float TimeToReset;
HackableDevices
function HackAction (
Actor Hacker,
bool bHacked) )
function PostBeginPlay ( ) )
function StopHacking ( ) )
function Tick ( float deltaTime) )
defaultproperties
{
bHackable=True
hackStrength=0.200000
HackTime=4.000000
TimeToReset=28.000000
msgMultitoolSuccess="You bypassed the device"
msgNotHacked="It's secure"
msgHacking="Bypassing the device..."
msgAlreadyHacked="It's already bypassed"
Physics=PHYS_None
bCollideWorld=False
}
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Creation time: Mon 8/11/2021 16:31:07.665 - Created with
UnCodeX