- Extends
- HackableDevices
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- DeusEx.DeusExDecoration
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+-- DeusEx.ElectronicDevices
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+-- DeusEx.HackableDevices
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+-- DeusEx.AlarmUnit
Inherited Variables from DeusEx.HackableDevices |
bHackable, bHacking, curTool, hackPlayer, hackStrength, hackTime, hackValue, initialhackStrength, LastTickTime, msgAlreadyHacked, msgHacking, msgMultitoolSuccess, msgNotHacked, numHacks, TicksPerHack, TicksSinceLastHack, TimeSinceReset, TimeToReset, UnTriggerEvent[4] |
var Pawn alarmInstigator;
var bool bActive;
var bool bConfused;
var bool bDisabled;
var float confusionDuration;
var float confusionTimer;
var float curTime;
var localized string msgActivated;
var localized string msgDeactivated;
AlarmUnit
function HackAction (
Actor Hacker,
bool bHacked) )
function Tick ( float deltaTime) )
function UpdateAIEvents ( ) )
function UpdateGroup (
Actor Other,
Pawn Instigator,
bool bActivated) )
defaultproperties
{
alarmTimeout=30
msgActivated="Alarm activated"
msgDeactivated="Alarm deactivated"
confusionDuration=10.000000
HitPoints=50
minDamageThreshold=50
bInvincible=False
ItemName="Alarm Sounder Panel"
Mesh=LodMesh'DeusExDeco.AlarmUnit'
MultiSkins(1)=Texture'DeusExItems.Skins.PinkMaskTex'
SoundRadius=16
SoundVolume=192
AmbientSound=Sound'DeusExSounds.Generic.AlarmUnitHum'
CollisionRadius=9.720000
CollisionHeight=9.720000
LightBrightness=255
LightRadius=1
Mass=10.000000
Buoyancy=5.000000
}
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Creation time: Mon 8/11/2021 16:31:01.777 - Created with
UnCodeX