| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.AlarmLight
| Variables Summary | |
|---|---|
| AlarmLight | |
| bool | bIsOn |
| ESkinColor | SkinColor |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Inherited Variables from Engine.Decoration |
|---|
| BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
| Enumerations Summary | ||
|---|---|---|
| ESkinColor SC_Red, SC_Green, SC_Blue, SC_Amber | ||
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | SetLightColor (ESkinColor color)) | |
![]() | Trigger (Actor Other, Pawn Instigator)) | |
![]() | UnTrigger (Actor Other, Pawn Instigator)) | |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
SetLightColor Source code
Trigger Source code
UnTrigger Source code| Defaultproperties |
|---|
defaultproperties { bIsOn=True FragType=Class'DeusEx.PlasticFragment' ItemName="Alarm Light" bPushable=False Physics=PHYS_Rotating Texture=Texture'DeusExDeco.Skins.AlarmLightTex3' Mesh=LodMesh'DeusExDeco.AlarmLight' CollisionRadius=4.000000 CollisionHeight=6.140000 LightType=LT_Steady LightEffect=LE_Spotlight LightBrightness=255 LightRadius=32 LightCone=32 bFixedRotationDir=True Mass=20.000000 Buoyancy=15.000000 RotationRate=(Yaw=98304) } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||