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DeusEx.AlarmLight

Extends
DeusExDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.AlarmLight

Variables Summary
AlarmLight
boolbIsOn
ESkinColorSkinColor
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Enumerations Summary
ESkinColor
SC_Red, SC_Green, SC_Blue, SC_Amber

Functions Summary
function BeginPlay ()))
function SetLightColor (ESkinColor color))
function Trigger (Actor Other, Pawn Instigator))
function UnTrigger (Actor Other, Pawn Instigator))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Variables Detail

AlarmLight

bIsOn Source code

var(AlarmLight) bool bIsOn;

SkinColor Source code

var(AlarmLight) ESkinColor SkinColor;


Enumerations Detail

ESkinColor Source code

enum ESkinColor
{
SC_Red, SC_Green, SC_Blue, SC_Amber
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

SetLightColor Source code

function SetLightColor ( ESkinColor color) )

Trigger Source code

function Trigger ( Actor Other, Pawn Instigator) )

UnTrigger Source code

function UnTrigger ( Actor Other, Pawn Instigator) )


Defaultproperties

defaultproperties
{
     bIsOn=True
     FragType=Class'DeusEx.PlasticFragment'
     ItemName="Alarm Light"
     bPushable=False
     Physics=PHYS_Rotating
     Texture=Texture'DeusExDeco.Skins.AlarmLightTex3'
     Mesh=LodMesh'DeusExDeco.AlarmLight'
     CollisionRadius=4.000000
     CollisionHeight=6.140000
     LightType=LT_Steady
     LightEffect=LE_Spotlight
     LightBrightness=255
     LightRadius=32
     LightCone=32
     bFixedRotationDir=True
     Mass=20.000000
     Buoyancy=15.000000
     RotationRate=(Yaw=98304)
}

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Creation time: Mon 8/11/2021 16:31:01.766 - Created with UnCodeX