Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.AlarmLight
Variables Summary | |
---|---|
AlarmLight | |
bool | bIsOn |
ESkinColor | SkinColor |
Inherited Variables from DeusEx.DeusExDecoration |
---|
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Inherited Variables from Engine.Decoration |
---|
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Enumerations Summary | ||
---|---|---|
ESkinColor SC_Red, SC_Green, SC_Blue, SC_Amber |
Functions Summary | ||
---|---|---|
![]() | BeginPlay ())) | |
![]() | SetLightColor (ESkinColor color)) | |
![]() | Trigger (Actor Other, Pawn Instigator)) | |
![]() | UnTrigger (Actor Other, Pawn Instigator)) |
Inherited Functions from DeusEx.DeusExDecoration |
---|
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Inherited Functions from Engine.Decoration |
---|
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
Variables Detail |
---|
Enumerations Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bIsOn=True FragType=Class'DeusEx.PlasticFragment' ItemName="Alarm Light" bPushable=False Physics=PHYS_Rotating Texture=Texture'DeusExDeco.Skins.AlarmLightTex3' Mesh=LodMesh'DeusExDeco.AlarmLight' CollisionRadius=4.000000 CollisionHeight=6.140000 LightType=LT_Steady LightEffect=LE_Spotlight LightBrightness=255 LightRadius=32 LightCone=32 bFixedRotationDir=True Mass=20.000000 Buoyancy=15.000000 RotationRate=(Yaw=98304) } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |