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DeusEx.AutoTurretGun

Extends
HackableDevices

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.ElectronicDevices
            |   
            +-- DeusEx.HackableDevices
               |   
               +-- DeusEx.AutoTurretGun

Direct Known Subclasses:

AutoTurretGunSmall

Variables Summary
intteam
StringtitleString
floatupdateTime
Inherited Variables from DeusEx.HackableDevices
bHackable, bHacking, curTool, hackPlayer, hackStrength, hackTime, hackValue, initialhackStrength, LastTickTime, msgAlreadyHacked, msgHacking, msgMultitoolSuccess, msgNotHacked, numHacks, TicksPerHack, TicksSinceLastHack, TimeSinceReset, TimeToReset, UnTriggerEvent[4]

Functions Summary
function Destroyed ()))
function HackAction (Actor Hacker, bool bHacked))
function PostBeginPlay ()))
function PreBeginPlay ()))
function ResetComputerAlignment ()))
function TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType))
function Tick (float deltaTime))
Inherited Functions from DeusEx.HackableDevices
Frob, HackAction, PostBeginPlay, StopHacking, Tick, Timer


Variables Detail

team Source code

var int team;

titleString Source code

var String titleString;

updateTime Source code

var float updateTime;


Functions Detail

Destroyed Source code

function Destroyed ( ) )

HackAction Source code

function HackAction ( Actor Hacker, bool bHacked) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PreBeginPlay Source code

function PreBeginPlay ( ) )

ResetComputerAlignment Source code

function ResetComputerAlignment ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) )

Tick Source code

function Tick ( float deltaTime) )


Defaultproperties

defaultproperties
{
     Team=-1
     hackStrength=0.500000
     HitPoints=50
     minDamageThreshold=50
     bInvincible=False
     FragType=Class'DeusEx.MetalFragment'
     ItemName="Autonomous Defense Turret"
     Physics=PHYS_Rotating
     Mesh=LodMesh'DeusExDeco.AutoTurretGun'
     PrePivot=(Z=-8.770000)
     SoundRadius=24
     CollisionRadius=22.500000
     CollisionHeight=9.100000
     LightEffect=LE_NonIncidence
     LightBrightness=255
     LightHue=28
     LightSaturation=160
     LightRadius=2
     bRotateToDesired=True
     Mass=50.000000
     Buoyancy=10.000000
     RotationRate=(Pitch=16384,Yaw=16384)
     bVisionImportant=True
}

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Creation time: Mon 8/11/2021 16:31:02.606 - Created with UnCodeX