DeusEx.AutoTurretGun
- Extends
- HackableDevices
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- DeusEx.DeusExDecoration
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+-- DeusEx.ElectronicDevices
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+-- DeusEx.HackableDevices
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+-- DeusEx.AutoTurretGun
Direct Known Subclasses:
AutoTurretGunSmall
Inherited Variables from DeusEx.HackableDevices |
bHackable, bHacking, curTool, hackPlayer, hackStrength, hackTime, hackValue, initialhackStrength, LastTickTime, msgAlreadyHacked, msgHacking, msgMultitoolSuccess, msgNotHacked, numHacks, TicksPerHack, TicksSinceLastHack, TimeSinceReset, TimeToReset, UnTriggerEvent[4] |
var int team;
var String titleString;
var float updateTime;
function Destroyed ( ) )
function HackAction (
Actor Hacker,
bool bHacked) )
function PostBeginPlay ( ) )
function PreBeginPlay ( ) )
ResetComputerAlignment Source code
function ResetComputerAlignment ( ) )
function Tick ( float deltaTime) )
defaultproperties
{
Team=-1
hackStrength=0.500000
HitPoints=50
minDamageThreshold=50
bInvincible=False
FragType=Class'DeusEx.MetalFragment'
ItemName="Autonomous Defense Turret"
Physics=PHYS_Rotating
Mesh=LodMesh'DeusExDeco.AutoTurretGun'
PrePivot=(Z=-8.770000)
SoundRadius=24
CollisionRadius=22.500000
CollisionHeight=9.100000
LightEffect=LE_NonIncidence
LightBrightness=255
LightHue=28
LightSaturation=160
LightRadius=2
bRotateToDesired=True
Mass=50.000000
Buoyancy=10.000000
RotationRate=(Pitch=16384,Yaw=16384)
bVisionImportant=True
}
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Creation time: Mon 8/11/2021 16:31:02.606 - Created with
UnCodeX