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//============================================================================= // AutoTurretGun. //============================================================================= class AutoTurretGun extends HackableDevices; var int team; var String titleString; var float updateTime; replication { reliable if (Role==ROLE_Authority) team, titleString; } function Destroyed() { local AutoTurret turret; turret = AutoTurret(Owner); if (turret != None) { turret.gun = None; turret.Destroy(); SetOwner(None); } Super.Destroyed(); } function ResetComputerAlignment() { local AutoTurret turret; local ComputerSecurity TempComp; local int ViewIndex; turret = AutoTurret(Owner); if (( Level.NetMode != NM_Standalone ) && ( turret != None )) { //Find the associated computer foreach AllActors(class'ComputerSecurity',TempComp) { for (ViewIndex = 0; ViewIndex < ArrayCount(TempComp.Views); ViewIndex++) { if (TempComp.Views[ViewIndex].turretTag == turret.Tag) { TempComp.Team = -1; } } } } } function HackAction(Actor Hacker, bool bHacked) { local ComputerSecurity CompOwner; local ComputerSecurity TempComp; local AutoTurret turret; local SecurityCamera Camera; local name CameraTag; local int ViewIndex; Super.HackAction(Hacker, bHacked); turret = AutoTurret(Owner); if (bHacked && (turret != None)) { if (Level.NetMode == NM_Standalone) { if (!turret.bDisabled) { turret.UnTrigger(Hacker, Pawn(Hacker)); turret.bDisabled = True; } else { turret.bDisabled = False; turret.Trigger(Hacker, Pawn(Hacker)); } } else { //DEUS_EX AMSD Reset the hackstrength afterwards if (hackStrength == 0.0) hackStrength = 0.6; turret.bDisabled = True; turret.Trigger(Hacker,Pawn(Hacker)); //Find the associated computer. foreach AllActors(class'ComputerSecurity',TempComp) { for (ViewIndex = 0; ViewIndex < ArrayCount(TempComp.Views); ViewIndex++) { if (TempComp.Views[ViewIndex].turretTag == Turret.Tag) { CompOwner = TempComp; //find associated turret cameratag = TempComp.Views[ViewIndex].cameratag; if (cameratag != '') { foreach AllActors(class'Securitycamera', camera, cameraTag) { break; } } } } } if (CompOwner != None) { if ( (Hacker.IsA('DeusExPlayer')) && (Camera.bActive)) { Camera.HackStrength = 0.6; if (Camera.bActive) Camera.UnTrigger(Hacker, Pawn(Hacker)); } } } } } function Tick(float deltaTime) { local AutoTurret turret; Super.Tick(deltaTime); // As a client, it was possible for the turret to become irrelevant to you while the gun remained relevant if ((Level.NetMode != NM_Standalone) && (updateTime < Level.Timeseconds)) { updateTime = Level.Timeseconds + 2.0; turret = AutoTurret(Owner); if ( turret != None ) { if ( team != turret.team ) team = turret.team; if (!( titleString ~= turret.titleString )) titleString = turret.titleString; } } } function TakeDamage(int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) { if (( Level.NetMode != NM_Standalone ) && (EventInstigator.IsA('DeusExPlayer'))) DeusExPlayer(EventInstigator).ServerConditionalNotifyMsg( DeusExPlayer(EventInstigator).MPMSG_TurretInv ); Super.TakeDamage(Damage, EventInstigator, HitLocation, Momentum, DamageType); } function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode != NM_Standalone ) { bInvincible = True; hackStrength = 0.6; } } function PostBeginPlay() { local AutoTurret turret; Super.PostBeginPlay(); turret = AutoTurret(Owner); if (( Level.NetMode != NM_Standalone ) && ( turret != None )) { team = turret.team; titleString = turret.titleString; } } defaultproperties { Team=-1 hackStrength=0.500000 HitPoints=50 minDamageThreshold=50 bInvincible=False FragType=Class'DeusEx.MetalFragment' ItemName="Autonomous Defense Turret" Physics=PHYS_Rotating Mesh=LodMesh'DeusExDeco.AutoTurretGun' PrePivot=(Z=-8.770000) SoundRadius=24 CollisionRadius=22.500000 CollisionHeight=9.100000 LightEffect=LE_NonIncidence LightBrightness=255 LightHue=28 LightSaturation=160 LightRadius=2 bRotateToDesired=True Mass=50.000000 Buoyancy=10.000000 RotationRate=(Pitch=16384,Yaw=16384) bVisionImportant=True } |
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