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DeusEx.ComputerSecurity

Extends
Computers

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.ElectronicDevices
            |   
            +-- DeusEx.Computers
               |   
               +-- DeusEx.ComputerSecurity

Variables Summary
intteam
ComputerSecurity
sViewInfoViews[3]
Inherited Variables from DeusEx.Computers
alarmTimeout, bAnimating, bLockedOut, bOn, CompInUseMsg, ComputerNode, curFrobber, lastAlarmTime, lastHackTime, lockoutDelay, lockoutTime, msgLockedOut, NodeInfo[20], nodeName, specialOptions[4], terminalType, termwindow, TextPackage, titleString, titleTexture, userList[8]

Enumerations Summary
Inherited Enumerations from DeusEx.Computers
EAccessLevel, EComputerNodes

Structures Summary
sViewInfo
titleString, cameraTag, turretTag, doorTag
Inherited Structures from DeusEx.Computers
sNodeInfo, sSpecialOptions, sUserInfo

Functions Summary
function AdditionalActivation (DeusExPlayer ActivatingPlayer))
function AdditionalDeactivation (DeusExPlayer DeactivatingPlayer))
function SetControlledObjectOwners (DeusExPlayer PlayerWhoOwns))
Inherited Functions from DeusEx.Computers
AdditionalActivation, AdditionalDeactivation, BeginAlarm, ChangePlayerVisibility, CloseOut, EndAlarm, Frob, GetAccessLevel, GetNodeAddress, GetNodeDesc, GetNodeName, GetNodeTexture, GetPassword, GetUserName, Invoke, NumUsers, PostBeginPlay, ResumeDataLinks, Tick, TryInvoke


Variables Detail

team Source code

var int team;

ComputerSecurity

Views[3] Source code

var(ComputerSecurity) localized sViewInfo Views[3];


Structures Detail

sViewInfo Source code

struct sViewInfo
{
var(ComputerSecurity) name cameraTag;
var(ComputerSecurity) name doorTag;
var(ComputerSecurity) localized string titleString;
var(ComputerSecurity) name turretTag;
};



Functions Detail

AdditionalActivation Source code

function AdditionalActivation ( DeusExPlayer ActivatingPlayer) )

AdditionalDeactivation Source code

function AdditionalDeactivation ( DeusExPlayer DeactivatingPlayer) )

SetControlledObjectOwners Source code

function SetControlledObjectOwners ( DeusExPlayer PlayerWhoOwns) )


Defaultproperties

defaultproperties
{
     Team=-1
     terminalType=Class'DeusEx.NetworkTerminalSecurity'
     lockoutDelay=120.000000
     UserList(0)=(userName="SECURITY",Password="SECURITY")
     ItemName="Security Computer Terminal"
     Physics=PHYS_None
     Mesh=LodMesh'DeusExDeco.ComputerSecurity'
     SoundRadius=8
     SoundVolume=255
     SoundPitch=96
     AmbientSound=Sound'DeusExSounds.Generic.SecurityL'
     CollisionRadius=11.590000
     CollisionHeight=10.100000
     bCollideWorld=False
     BindName="ComputerSecurity"
}

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Creation time: Mon 8/11/2021 16:31:04.458 - Created with UnCodeX