Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.ElectronicDevices | +-- DeusEx.Computers | +-- DeusEx.ComputerSecurity
Variables Summary | |
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int | team |
ComputerSecurity | |
sViewInfo | Views[3] |
Inherited Variables from DeusEx.Computers |
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alarmTimeout, bAnimating, bLockedOut, bOn, CompInUseMsg, ComputerNode, curFrobber, lastAlarmTime, lastHackTime, lockoutDelay, lockoutTime, msgLockedOut, NodeInfo[20], nodeName, specialOptions[4], terminalType, termwindow, TextPackage, titleString, titleTexture, userList[8] |
Enumerations Summary |
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Inherited Enumerations from DeusEx.Computers |
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EAccessLevel, EComputerNodes |
Structures Summary | ||
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sViewInfo titleString, cameraTag, turretTag, doorTag |
Inherited Structures from DeusEx.Computers |
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sNodeInfo, sSpecialOptions, sUserInfo |
Functions Summary | ||
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![]() | AdditionalActivation (DeusExPlayer ActivatingPlayer)) | |
![]() | AdditionalDeactivation (DeusExPlayer DeactivatingPlayer)) | |
![]() | SetControlledObjectOwners (DeusExPlayer PlayerWhoOwns)) |
Inherited Functions from DeusEx.Computers |
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AdditionalActivation, AdditionalDeactivation, BeginAlarm, ChangePlayerVisibility, CloseOut, EndAlarm, Frob, GetAccessLevel, GetNodeAddress, GetNodeDesc, GetNodeName, GetNodeTexture, GetPassword, GetUserName, Invoke, NumUsers, PostBeginPlay, ResumeDataLinks, Tick, TryInvoke |
Variables Detail |
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Structures Detail |
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var(ComputerSecurity) name cameraTag;};
var(ComputerSecurity) name doorTag;
var(ComputerSecurity) localized string titleString;
var(ComputerSecurity) name turretTag;
Functions Detail |
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Defaultproperties |
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defaultproperties { Team=-1 terminalType=Class'DeusEx.NetworkTerminalSecurity' lockoutDelay=120.000000 UserList(0)=(userName="SECURITY",Password="SECURITY") ItemName="Security Computer Terminal" Physics=PHYS_None Mesh=LodMesh'DeusExDeco.ComputerSecurity' SoundRadius=8 SoundVolume=255 SoundPitch=96 AmbientSound=Sound'DeusExSounds.Generic.SecurityL' CollisionRadius=11.590000 CollisionHeight=10.100000 bCollideWorld=False BindName="ComputerSecurity" } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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