Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.SkilledTool | +-- DeusEx.Multitool
Variables Summary |
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Inherited Variables from DeusEx.SkilledTool |
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bBeingUsed, useSound |
Inherited Variables from DeusEx.DeusExPickup |
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bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Functions Summary | ||
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![]() | PreBeginPlay ())) | |
![]() | bool | TestMPBeltSpot (int BeltSpot)) |
Inherited Functions from DeusEx.SkilledTool |
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BringUp, PickupFunction, PlayIdleAnim, PlayUseAnim, PreBeginPlay, PutDown, StopUseAnim, Timer |
Inherited Functions from DeusEx.DeusExPickup |
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BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Functions Detail |
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Defaultproperties |
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defaultproperties { UseSound=Sound'DeusExSounds.Generic.MultitoolUse' maxCopies=20 bCanHaveMultipleCopies=True ItemName="Multitool" PlayerViewOffset=(X=20.000000,Y=10.000000,Z=-16.000000) PlayerViewMesh=LodMesh'DeusExItems.MultitoolPOV' PickupViewMesh=LodMesh'DeusExItems.Multitool' ThirdPersonMesh=LodMesh'DeusExItems.Multitool3rd' LandSound=Sound'DeusExSounds.Generic.PlasticHit2' Icon=Texture'DeusExUI.Icons.BeltIconMultitool' largeIcon=Texture'DeusExUI.Icons.LargeIconMultitool' largeIconWidth=28 largeIconHeight=46 Description="A disposable electronics tool. By using electromagnetic resonance detection and frequency modulation to dynamically alter the flow of current through a circuit, skilled agents can use the multitool to manipulate code locks, cameras, autogun turrets, alarms, or other security systems." beltDescription="MULTITOOL" Mesh=LodMesh'DeusExItems.Multitool' CollisionRadius=4.800000 CollisionHeight=0.860000 Mass=20.000000 Buoyancy=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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