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//============================================================================= // Multitool. //============================================================================= class Multitool extends SkilledTool; // ---------------------------------------------------------------------- // TestMPBeltSpot() // Returns true if the suggested belt location is ok for the object in mp. // ---------------------------------------------------------------------- simulated function bool TestMPBeltSpot(int BeltSpot) { return (BeltSpot == 8); } simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) MaxCopies = 5; } defaultproperties { UseSound=Sound'DeusExSounds.Generic.MultitoolUse' maxCopies=20 bCanHaveMultipleCopies=True ItemName="Multitool" PlayerViewOffset=(X=20.000000,Y=10.000000,Z=-16.000000) PlayerViewMesh=LodMesh'DeusExItems.MultitoolPOV' PickupViewMesh=LodMesh'DeusExItems.Multitool' ThirdPersonMesh=LodMesh'DeusExItems.Multitool3rd' LandSound=Sound'DeusExSounds.Generic.PlasticHit2' Icon=Texture'DeusExUI.Icons.BeltIconMultitool' largeIcon=Texture'DeusExUI.Icons.LargeIconMultitool' largeIconWidth=28 largeIconHeight=46 Description="A disposable electronics tool. By using electromagnetic resonance detection and frequency modulation to dynamically alter the flow of current through a circuit, skilled agents can use the multitool to manipulate code locks, cameras, autogun turrets, alarms, or other security systems." beltDescription="MULTITOOL" Mesh=LodMesh'DeusExItems.Multitool' CollisionRadius=4.800000 CollisionHeight=0.860000 Mass=20.000000 Buoyancy=10.000000 } |
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