DeusEx.MultiplayerMessageWin
- Extends
- DeusExBaseWindow
Core.Object
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+-- Extension.ExtensionObject
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+-- Extension.Window
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+-- Extension.TabGroupWindow
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+-- Extension.ModalWindow
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+-- DeusEx.DeusExBaseWindow
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+-- DeusEx.MultiplayerMessageWin
Inherited Variables from DeusEx.DeusExBaseWindow |
colBlack, colBlue, colCyan, colDarkBlue, colDarkCyan, colDarkGreen, colDarkRed, colGreen, colGrey, colLightBlue, colRed, colWhite, player, root, ScreenType |
const kpColumn1X = 0.20;
const kpColumn2X = 0.60;
const kpStartY = 0.4;
const msgY = 0.25;
var localized String ActiveAugsString;
var bool bDestroy;
var bool bDisplayProgress;
var bool bKilled;
var bool bKilledSelf;
var Color BrightRedColor;
var bool bValidMethod;
var String curDetailKeyName;
var localized String Detail1String;
var localized String Detail2String;
var localized String FinalBlowString;
var localized String FireToContinueMsg;
var localized String HealthHeadString;
var localized String HealthLowString;
var localized String HealthMidString;
var localized String KeyNotBoundString;
var localized String KilledByString;
var localized String KilledYourselfString;
var String killerMethod;
var String killerName;
var localized String LevelString;
var float lockoutTime;
var localized String RelevantSkillString;
var localized String RemEnergy2String;
var localized String RemEnergyString;
var localized String RemHealth2String;
var localized String RemHealthString;
var localized String StreakString;
var localized String ToTheString;
var localized String VSString;
var localized String WeaponString;
var localized String WereKilledString;
event DestroyWindow ( ) )
event DrawWindow (
GC gc) )
event InitWindow ( ) )
event bool MouseButtonReleased (
float pointX,
float pointY,
EInputKey button,
int numClicks) )
function ShowKillerProfile (
GC gc ) )
event bool VirtualKeyPressed (
EInputKey key,
bool bRepeat) )
defaultproperties
{
KilledByString="You have been killed by "
WereKilledString="You have been killed."
KilledYourselfString="You killed yourself!"
FireToContinueMsg="Press <Fire> to restart."
ActiveAugsString="Active Augs: "
WeaponString="Current Weapon: "
RelevantSkillString="Relevant Skill: "
LevelString="Skill Level: "
FinalBlowString="The final blow of "
ToTheString=" points of damage was delivered to your "
RemHealthString="At the time of your death, "
RemHealth2String=" had health: "
RemEnergyString=" and "
RemEnergy2String=" points of bio-energy left."
HealthHeadString=" Head: "
HealthMidString=" Mid-Section: "
HealthLowString=" Legs: "
StreakString=" now has a current streak of "
Detail1String="Press <"
Detail2String="> for details."
KeyNotBoundString="Key Not Bound"
VSString="VS"
RedColor=(R=128)
blueColor=(B=255)
WhiteColor=(R=255,G=255,B=255)
GreenColor=(G=255)
BrightRedColor=(R=255)
}
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Creation time: Mon 8/11/2021 16:31:12.785 - Created with
UnCodeX