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DeusEx.MultiplayerMessageWin

Extends
DeusExBaseWindow

Core.Object
|   
+-- Extension.ExtensionObject
   |   
   +-- Extension.Window
      |   
      +-- Extension.TabGroupWindow
         |   
         +-- Extension.ModalWindow
            |   
            +-- DeusEx.DeusExBaseWindow
               |   
               +-- DeusEx.MultiplayerMessageWin

Constants Summary
kpColumn1X=0.20
kpColumn2X=0.60
kpStartY=0.4
msgY=0.25

Variables Summary
StringActiveAugsString
boolbDestroy
boolbDisplayProgress
boolbKilled
boolbKilledSelf
ColorblueColor
ColorBrightRedColor
boolbValidMethod
StringcurDetailKeyName
StringDetail1String
StringDetail2String
StringFinalBlowString
StringFireToContinueMsg
ColorgreenColor
StringHealthHeadString
StringHealthLowString
StringHealthMidString
StringKeyNotBoundString
StringKilledByString
StringKilledYourselfString
StringkillerMethod
StringkillerName
StringLevelString
floatlockoutTime
ColorredColor
StringRelevantSkillString
StringRemEnergy2String
StringRemEnergyString
StringRemHealth2String
StringRemHealthString
StringStreakString
StringToTheString
StringVSString
StringWeaponString
StringWereKilledString
ColorwhiteColor
Inherited Variables from DeusEx.DeusExBaseWindow
colBlack, colBlue, colCyan, colDarkBlue, colDarkCyan, colDarkGreen, colDarkRed, colGreen, colGrey, colLightBlue, colRed, colWhite, player, root, ScreenType
Inherited Variables from Extension.ModalWindow
acceleratorTable[0xFF], bDirtyAccelerators, focusMode, preferredFocus, tabGroupWindowList

Enumerations Summary
Inherited Enumerations from DeusEx.DeusExBaseWindow
EScreenType

Functions Summary
event DestroyWindow ()))
event DrawWindow (GC gc))
event InitWindow ()))
eventbool MouseButtonReleased (float pointX, float pointY, EInputKey button, int numClicks))
function ShowKillerProfile (GC gc ))
eventbool VirtualKeyPressed (EInputKey key, bool bRepeat))
Inherited Functions from DeusEx.DeusExBaseWindow
CanPushScreen, CanStack, InitWindow, RefreshWindow
Inherited Functions from Extension.ModalWindow
IsCurrentModal, SetMouseFocusMode


Constants Detail

kpColumn1X Source code

const kpColumn1X = 0.20;

kpColumn2X Source code

const kpColumn2X = 0.60;

kpStartY Source code

const kpStartY = 0.4;

msgY Source code

const msgY = 0.25;


Variables Detail

ActiveAugsString Source code

var localized String ActiveAugsString;

bDestroy Source code

var bool bDestroy;

bDisplayProgress Source code

var bool bDisplayProgress;

bKilled Source code

var bool bKilled;

bKilledSelf Source code

var bool bKilledSelf;

blueColor Source code

var Color blueColor;

BrightRedColor Source code

var Color BrightRedColor;

bValidMethod Source code

var bool bValidMethod;

curDetailKeyName Source code

var String curDetailKeyName;

Detail1String Source code

var localized String Detail1String;

Detail2String Source code

var localized String Detail2String;

FinalBlowString Source code

var localized String FinalBlowString;

FireToContinueMsg Source code

var localized String FireToContinueMsg;

greenColor Source code

var Color greenColor;

HealthHeadString Source code

var localized String HealthHeadString;

HealthLowString Source code

var localized String HealthLowString;

HealthMidString Source code

var localized String HealthMidString;

KeyNotBoundString Source code

var localized String KeyNotBoundString;

KilledByString Source code

var localized String KilledByString;

KilledYourselfString Source code

var localized String KilledYourselfString;

killerMethod Source code

var String killerMethod;

killerName Source code

var String killerName;

LevelString Source code

var localized String LevelString;

lockoutTime Source code

var float lockoutTime;

redColor Source code

var Color redColor;

RelevantSkillString Source code

var localized String RelevantSkillString;

RemEnergy2String Source code

var localized String RemEnergy2String;

RemEnergyString Source code

var localized String RemEnergyString;

RemHealth2String Source code

var localized String RemHealth2String;

RemHealthString Source code

var localized String RemHealthString;

StreakString Source code

var localized String StreakString;

ToTheString Source code

var localized String ToTheString;

VSString Source code

var localized String VSString;

WeaponString Source code

var localized String WeaponString;

WereKilledString Source code

var localized String WereKilledString;

whiteColor Source code

var Color whiteColor;


Functions Detail

DestroyWindow Source code

event DestroyWindow ( ) )

DrawWindow Source code

event DrawWindow ( GC gc) )

InitWindow Source code

event InitWindow ( ) )

MouseButtonReleased Source code

event bool MouseButtonReleased ( float pointX, float pointY, EInputKey button, int numClicks) )

ShowKillerProfile Source code

function ShowKillerProfile ( GC gc ) )

VirtualKeyPressed Source code

event bool VirtualKeyPressed ( EInputKey key, bool bRepeat) )


Defaultproperties

defaultproperties
{
     KilledByString="You have been killed by "
     WereKilledString="You have been killed."
     KilledYourselfString="You killed yourself!"
     FireToContinueMsg="Press <Fire> to restart."
     ActiveAugsString="Active Augs: "
     WeaponString="Current Weapon: "
     RelevantSkillString="Relevant Skill: "
     LevelString="Skill Level: "
     FinalBlowString="The final blow of "
     ToTheString=" points of damage was delivered to your "
     RemHealthString="At the time of your death, "
     RemHealth2String=" had health: "
     RemEnergyString=" and "
     RemEnergy2String=" points of bio-energy left."
     HealthHeadString=" Head: "
     HealthMidString="  Mid-Section: "
     HealthLowString="  Legs: "
     StreakString=" now has a current streak of "
     Detail1String="Press <"
     Detail2String="> for details."
     KeyNotBoundString="Key Not Bound"
     VSString="VS"
     RedColor=(R=128)
     blueColor=(B=255)
     WhiteColor=(R=255,G=255,B=255)
     GreenColor=(G=255)
     BrightRedColor=(R=255)
}

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Creation time: Mon 8/11/2021 16:31:12.785 - Created with UnCodeX