| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Mover
|
+-- DeusEx.MultiMover
| Variables Summary | |
|---|---|
| bool | bIsMoving |
| int | CurrentSeq |
| int | i |
| int | LastSeq |
| MultiMover | |
| bool | bReverseKeyframes |
| int | SeqKey1[4] |
| int | SeqKey2[4] |
| int | SeqKey3[4] |
| int | SeqKey4[4] |
| float | SeqTime1[4] |
| float | SeqTime2[4] |
| float | SeqTime3[4] |
| float | SeqTime4[4] |
| Inherited Variables from Engine.Brush |
|---|
| bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Mover |
|---|
| EBumpType, EMoverEncroachType, EMoverGlideType |
| Inherited Enumerations from Engine.Brush |
|---|
| ECsgOper |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | InterpolateEnd (actor Other)) MultiMover | |
![]() | int | SeqKeys (int seq, int which)) |
![]() | float | SeqTimes (int seq, int which)) |
![]() | SetSeq (int seqnum)) | |
| Inherited Functions from Engine.Mover |
|---|
| Attach, BeginEvent, BeginPlay, BeginState, Bump, DoClose, DoOpen, EncroachingOn, EndEvent, FindTriggerActor, FinishedClosing, FinishedOpening, FinishNotify, HandleDoor, HandleTriggerDoor, InterpolateEnd, InterpolateTo, MakeGroupReturn, MakeGroupStop, PostBeginPlay, SetKeyframe, SpecialHandling, TakeDamage, Timer, Trigger, UnTrigger |
| States Summary |
|---|
| MultiMover Source code |
|---|
|
auto state MultiMover |
| InterpolateEnd |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
InterpolateEnd MultiMover Source code
SeqKeys Source code
SeqTimes Source code
SetSeq Source code| Defaultproperties |
|---|
defaultproperties { SeqKey1(0)=-1 SeqKey1(1)=-1 SeqKey1(2)=-1 SeqKey1(3)=-1 SeqKey2(0)=-1 SeqKey2(1)=-1 SeqKey2(2)=-1 SeqKey2(3)=-1 SeqKey3(0)=-1 SeqKey3(1)=-1 SeqKey3(2)=-1 SeqKey3(3)=-1 SeqKey4(0)=-1 SeqKey4(1)=-1 SeqKey4(2)=-1 SeqKey4(3)=-1 bReverseKeyframes=True LastSeq=-1 CurrentSeq=-1 InitialState=MultiMover } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||