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DeusEx.MultiMover

Extends
Mover

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Mover
         |   
         +-- DeusEx.MultiMover

Variables Summary
boolbIsMoving
intCurrentSeq
inti
intLastSeq
MultiMover
boolbReverseKeyframes
intSeqKey1[4]
intSeqKey2[4]
intSeqKey3[4]
intSeqKey4[4]
floatSeqTime1[4]
floatSeqTime2[4]
floatSeqTime3[4]
floatSeqTime4[4]
Inherited Variables from Engine.Mover
BasePos, BaseRot, bClientPause, bDamageTriggered, bDelaying, bDynamicLightMover, bOpening, bPlayerOnly, BrushRaytraceKey, bSlave, bTriggerOnceOnly, BumpEvent, BumpType, bUseTriggered, ClientUpdate, ClosedSound, ClosingSound, DamageThreshold, DelayTime, EncroachDamage, Follower, KeyNum, KeyPos[8], KeyRot[8], Leader, MoveAmbientSound, MoverEncroachType, MoverGlideType, MoveTime, myMarker, NumKeys, numTriggerEvents, OldPos, OldPrePivot, OldRot, OpenedSound, OpeningSound, OtherTime, PlayerBumpEvent, PrevKeyNum, RealPosition, RealRotation, RecommendedTrigger, ReturnGroup, SavedPos, SavedRot, SavedTrigger, SimInterpolate, SimOldPos, SimOldRotPitch, SimOldRotRoll, SimOldRotYaw, StayOpenTime, TriggerActor, TriggerActor2, WaitingPawn, WorldRaytraceKey
Inherited Variables from Engine.Brush
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh

Enumerations Summary
Inherited Enumerations from Engine.Mover
EBumpType, EMoverEncroachType, EMoverGlideType
Inherited Enumerations from Engine.Brush
ECsgOper

Functions Summary
function BeginPlay ()))
function InterpolateEnd (actor Other))
MultiMover
functionint SeqKeys (int seq, int which))
functionfloat SeqTimes (int seq, int which))
function SetSeq (int seqnum))
Inherited Functions from Engine.Mover
Attach, BeginEvent, BeginPlay, BeginState, Bump, DoClose, DoOpen, EncroachingOn, EndEvent, FindTriggerActor, FinishedClosing, FinishedOpening, FinishNotify, HandleDoor, HandleTriggerDoor, InterpolateEnd, InterpolateTo, MakeGroupReturn, MakeGroupStop, PostBeginPlay, SetKeyframe, SpecialHandling, TakeDamage, Timer, Trigger, UnTrigger

States Summary
MultiMover Source code
auto state MultiMover
InterpolateEnd


Variables Detail

bIsMoving Source code

var bool bIsMoving;

CurrentSeq Source code

var int CurrentSeq;

i Source code

var int i;

LastSeq Source code

var int LastSeq;

MultiMover

bReverseKeyframes Source code

var(MultiMover) bool bReverseKeyframes;

SeqKey1[4] Source code

var(MultiMover) int SeqKey1[4];

SeqKey2[4] Source code

var(MultiMover) int SeqKey2[4];

SeqKey3[4] Source code

var(MultiMover) int SeqKey3[4];

SeqKey4[4] Source code

var(MultiMover) int SeqKey4[4];

SeqTime1[4] Source code

var(MultiMover) float SeqTime1[4];

SeqTime2[4] Source code

var(MultiMover) float SeqTime2[4];

SeqTime3[4] Source code

var(MultiMover) float SeqTime3[4];

SeqTime4[4] Source code

var(MultiMover) float SeqTime4[4];


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

InterpolateEnd MultiMover Source code

function InterpolateEnd ( actor Other) )

SeqKeys Source code

function int SeqKeys ( int seq, int which) )

SeqTimes Source code

function float SeqTimes ( int seq, int which) )

SetSeq Source code

function SetSeq ( int seqnum) )


Defaultproperties

defaultproperties
{
     SeqKey1(0)=-1
     SeqKey1(1)=-1
     SeqKey1(2)=-1
     SeqKey1(3)=-1
     SeqKey2(0)=-1
     SeqKey2(1)=-1
     SeqKey2(2)=-1
     SeqKey2(3)=-1
     SeqKey3(0)=-1
     SeqKey3(1)=-1
     SeqKey3(2)=-1
     SeqKey3(3)=-1
     SeqKey4(0)=-1
     SeqKey4(1)=-1
     SeqKey4(2)=-1
     SeqKey4(3)=-1
     bReverseKeyframes=True
     LastSeq=-1
     CurrentSeq=-1
     InitialState=MultiMover
}

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Creation time: Mon 8/11/2021 16:31:12.719 - Created with UnCodeX