Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Mover
DeusExMover, ElevatorMover, MultiMover
Inherited Variables from Engine.Brush |
---|
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh |
Enumerations Summary | ||
---|---|---|
EBumpType BT_PlayerBump, BT_PawnBump, BT_AnyBump, | ||
EMoverEncroachType ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, | ||
EMoverGlideType MV_MoveByTime, MV_GlideByTime, |
Inherited Enumerations from Engine.Brush |
---|
ECsgOper |
Inherited Enumerations from Engine.Actor |
---|
EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Structures Summary |
---|
Inherited Structures from Engine.Actor |
---|
PointRegion, XAIParams |
Functions Summary | ||
---|---|---|
![]() | Attach (actor Other )) StandOpenTimed | |
![]() | BeginEvent ())) BumpButton | |
![]() | BeginPlay ())) | |
![]() | BeginState ())) TriggerControl | |
![]() | BeginState ())) TriggerOpenTimed | |
![]() | BeginState ())) TriggerPound | |
![]() | Bump (actor Other )) | |
![]() | Bump (actor Other )) BumpButton | |
![]() | Bump (actor Other )) BumpOpenTimed | |
![]() | DoClose ())) | |
![]() | DoOpen ())) | |
![]() | bool | EncroachingOn (actor Other )) |
![]() | EndEvent ())) BumpButton | |
![]() | FindTriggerActor ())) | |
![]() | FinishedClosing ())) | |
![]() | FinishedOpening ())) | |
![]() | FinishNotify ())) | |
![]() | bool | HandleDoor (pawn Other)) |
![]() | bool | HandleDoor (pawn Other)) BumpButton |
![]() | bool | HandleDoor (pawn Other)) BumpOpenTimed |
![]() | bool | HandleDoor (pawn Other)) StandOpenTimed |
![]() | bool | HandleDoor (pawn Other)) TriggerControl |
![]() | bool | HandleDoor (pawn Other)) TriggerOpenTimed |
![]() | bool | HandleDoor (pawn Other)) TriggerPound |
![]() | bool | HandleDoor (pawn Other)) TriggerToggle |
![]() | bool | HandleTriggerDoor (pawn Other)) |
![]() | InterpolateEnd (actor Other )) | |
![]() | InterpolateTo (byte NewKeyNum, float Seconds )) | |
![]() | MakeGroupReturn ())) | |
![]() | MakeGroupStop ())) | |
![]() | PostBeginPlay ())) | |
![]() | SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation )) | |
![]() | Actor | SpecialHandling (Pawn Other)) |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) | |
![]() | Timer ())) | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerControl | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerOpenTimed | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerPound | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerToggle | |
![]() | UnTrigger (actor Other, pawn EventInstigator )) TriggerControl | |
![]() | UnTrigger (actor Other, pawn EventInstigator )) TriggerPound |
States Summary |
---|
BumpButton Source code |
---|
state BumpButton |
BeginEvent, Bump, EndEvent, HandleDoor |
BumpOpenTimed Source code |
---|
state BumpOpenTimed |
Bump, HandleDoor |
StandOpenTimed Source code |
---|
state StandOpenTimed |
Attach, HandleDoor |
TriggerControl Source code |
---|
state TriggerControl |
BeginState, HandleDoor, Trigger, UnTrigger |
TriggerOpenTimed Source code |
---|
state TriggerOpenTimed |
BeginState, HandleDoor, Trigger |
TriggerPound Source code |
---|
state TriggerPound |
BeginState, HandleDoor, Trigger, UnTrigger |
TriggerToggle Source code |
---|
state TriggerToggle |
HandleDoor, Trigger |
Variables Detail |
---|
Enumerations Detail |
---|
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,};
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { MoverEncroachType=ME_ReturnWhenEncroach MoverGlideType=MV_GlideByTime NumKeys=2 MoveTime=1.000000 StayOpenTime=4.000000 bStatic=False Physics=PHYS_MovingBrush RemoteRole=ROLE_SimulatedProxy InitialState=BumpOpenTimed bIsMover=True bAlwaysRelevant=True SoundVolume=228 TransientSoundVolume=3.000000 CollisionRadius=160.000000 CollisionHeight=160.000000 bCollideActors=True bBlockActors=True bBlockPlayers=True NetPriority=2.700000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |