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DeusEx.ElevatorMover

Extends
Mover

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Mover
         |   
         +-- DeusEx.ElevatorMover

Variables Summary
boolbIsMoving
ElevatorMover
boolbFollowKeyframes
Inherited Variables from Engine.Mover
BasePos, BaseRot, bClientPause, bDamageTriggered, bDelaying, bDynamicLightMover, bOpening, bPlayerOnly, BrushRaytraceKey, bSlave, bTriggerOnceOnly, BumpEvent, BumpType, bUseTriggered, ClientUpdate, ClosedSound, ClosingSound, DamageThreshold, DelayTime, EncroachDamage, Follower, KeyNum, KeyPos[8], KeyRot[8], Leader, MoveAmbientSound, MoverEncroachType, MoverGlideType, MoveTime, myMarker, NumKeys, numTriggerEvents, OldPos, OldPrePivot, OldRot, OpenedSound, OpeningSound, OtherTime, PlayerBumpEvent, PrevKeyNum, RealPosition, RealRotation, RecommendedTrigger, ReturnGroup, SavedPos, SavedRot, SavedTrigger, SimInterpolate, SimOldPos, SimOldRotPitch, SimOldRotRoll, SimOldRotYaw, StayOpenTime, TriggerActor, TriggerActor2, WaitingPawn, WorldRaytraceKey
Inherited Variables from Engine.Brush
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh

Enumerations Summary
Inherited Enumerations from Engine.Mover
EBumpType, EMoverEncroachType, EMoverGlideType
Inherited Enumerations from Engine.Brush
ECsgOper

Functions Summary
function BeginPlay ()))
function InterpolateEnd (actor Other))
ElevatorMover
function SetSeq (int seqnum))
Inherited Functions from Engine.Mover
Attach, BeginEvent, BeginPlay, BeginState, Bump, DoClose, DoOpen, EncroachingOn, EndEvent, FindTriggerActor, FinishedClosing, FinishedOpening, FinishNotify, HandleDoor, HandleTriggerDoor, InterpolateEnd, InterpolateTo, MakeGroupReturn, MakeGroupStop, PostBeginPlay, SetKeyframe, SpecialHandling, TakeDamage, Timer, Trigger, UnTrigger

States Summary
ElevatorMover Source code
auto state ElevatorMover
InterpolateEnd


Variables Detail

bIsMoving Source code

var bool bIsMoving;

ElevatorMover

bFollowKeyframes Source code

var(ElevatorMover) bool bFollowKeyframes;


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

InterpolateEnd ElevatorMover Source code

function InterpolateEnd ( actor Other) )

SetSeq Source code

function SetSeq ( int seqnum) )


Defaultproperties

defaultproperties
{
     InitialState=ElevatorMover
}

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Creation time: Mon 8/11/2021 16:31:06.571 - Created with UnCodeX