- Extends
- Mover
Core.Object
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+-- Engine.Actor
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+-- Engine.Brush
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+-- Engine.Mover
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+-- DeusEx.DeusExMover
Direct Known Subclasses:
BreakableGlass, BreakableWall
Inherited Variables from Engine.Mover |
BasePos, BaseRot, bClientPause, bDamageTriggered, bDelaying, bDynamicLightMover, bOpening, bPlayerOnly, BrushRaytraceKey, bSlave, bTriggerOnceOnly, BumpEvent, BumpType, bUseTriggered, ClientUpdate, ClosedSound, ClosingSound, DamageThreshold, DelayTime, EncroachDamage, Follower, KeyNum, KeyPos[8], KeyRot[8], Leader, MoveAmbientSound, MoverEncroachType, MoverGlideType, MoveTime, myMarker, NumKeys, numTriggerEvents, OldPos, OldPrePivot, OldRot, OpenedSound, OpeningSound, OtherTime, PlayerBumpEvent, PrevKeyNum, RealPosition, RealRotation, RecommendedTrigger, ReturnGroup, SavedPos, SavedRot, SavedTrigger, SimInterpolate, SimOldPos, SimOldRotPitch, SimOldRotRoll, SimOldRotYaw, StayOpenTime, TriggerActor, TriggerActor2, WaitingPawn, WorldRaytraceKey |
Functions Summary |
 | | BlowItUp (Pawn instigatedBy))
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 | | ComputeMovementArea (out vector center, out vector area))
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 | | DoOpen ()))
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 | | DropThings ()))
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 | | FinishNotify ()))
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 | | Frob (Actor Frobber, Inventory frobWith))
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 | | PostBeginPlay ()))
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 | | StopPicking ()))
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 | | SupportActor (Actor standingActor))
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 | | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
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 | | Tick (float deltaTime))
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 | | Timer ()))
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 | | Trigger (actor Other, pawn EventInstigator )) TriggerControl |
 | | Trigger (actor Other, pawn EventInstigator )) TriggerOpenTimed |
 | | Trigger (actor Other, pawn EventInstigator )) TriggerPound |
 | | Trigger (actor Other, pawn EventInstigator )) TriggerToggle |
Inherited Functions from Engine.Mover |
Attach, BeginEvent, BeginPlay, BeginState, Bump, DoClose, DoOpen, EncroachingOn, EndEvent, FindTriggerActor, FinishedClosing, FinishedOpening, FinishNotify, HandleDoor, HandleTriggerDoor, InterpolateEnd, InterpolateTo, MakeGroupReturn, MakeGroupStop, PostBeginPlay, SetKeyframe, SpecialHandling, TakeDamage, Timer, Trigger, UnTrigger |
var bool bDestroyed;
var bool bPicking;
var float LastTickTime;
var localized string msgAlreadyUnlocked;
var localized string msgKeyLocked;
var localized string msgKeyUnlocked;
var localized string msgLocked;
var localized string msgLockpickSuccess;
var localized string msgNoNanoKey;
var localized string msgOneWayFail;
var localized string msgPicking;
var int numPicks;
var float pickTime;
var float pickValue;
var float TicksPerPick;
var float TicksSinceLastPick;
DeusExMover
function BlowItUp (
Pawn instigatedBy) )
function ComputeMovementArea (
out vector center,
out vector area) )
function DoOpen ( ) )
function DropThings ( ) )
function FinishNotify ( ) )
function PostBeginPlay ( ) )
function StopPicking ( ) )
singular
function SupportActor (
Actor standingActor) )
function Tick ( float deltaTime) )
Trigger TriggerControl Source code
Trigger TriggerOpenTimed Source code
defaultproperties
{
bPickable=True
lockStrength=0.200000
doorStrength=0.250000
bHighlight=True
bFrobbable=True
pickTime=4.000000
minDamageThreshold=10
NumFragments=16
FragmentScale=2.000000
FragmentSpread=32
FragmentClass=Class'DeusEx.WoodFragment'
ExplodeSound1=Sound'DeusExSounds.Generic.WoodBreakSmall'
ExplodeSound2=Sound'DeusExSounds.Generic.WoodBreakLarge'
TimeToReset=28.000000
msgKeyLocked="Your NanoKey Ring locked it"
msgKeyUnlocked="Your NanoKey Ring unlocked it"
msgLockpickSuccess="You picked the lock"
msgOneWayFail="It won't open from this side"
msgLocked="It's locked"
msgPicking="Picking the lock..."
msgAlreadyUnlocked="It's already unlocked"
msgNoNanoKey="Your NanoKey Ring doesn't have the right code"
MoverEncroachType=ME_StopWhenEncroach
BumpType=BT_PawnBump
bBlockSight=True
InitialState=TriggerToggle
bDirectional=True
}
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Creation time: Mon 8/11/2021 16:31:05.765 - Created with
UnCodeX