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DeusEx.Lockpick

Extends
SkilledTool

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.SkilledTool
               |   
               +-- DeusEx.Lockpick

Variables Summary
Inherited Variables from DeusEx.SkilledTool
bBeingUsed, useSound
Inherited Variables from DeusEx.DeusExPickup
bBreakable, CountLabel, fragType, maxCopies, msgTooMany

Functions Summary
function PreBeginPlay ()))
functionbool TestMPBeltSpot (int BeltSpot))
Inherited Functions from DeusEx.SkilledTool
BringUp, PickupFunction, PlayIdleAnim, PlayUseAnim, PreBeginPlay, PutDown, StopUseAnim, Timer
Inherited Functions from DeusEx.DeusExPickup
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce


Functions Detail

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

TestMPBeltSpot Source code

simulated function bool TestMPBeltSpot ( int BeltSpot) )


Defaultproperties

defaultproperties
{
     UseSound=Sound'DeusExSounds.Generic.LockpickRattling'
     maxCopies=20
     bCanHaveMultipleCopies=True
     ItemName="Lockpick"
     PlayerViewOffset=(X=16.000000,Y=8.000000,Z=-16.000000)
     PlayerViewMesh=LodMesh'DeusExItems.LockpickPOV'
     PickupViewMesh=LodMesh'DeusExItems.Lockpick'
     ThirdPersonMesh=LodMesh'DeusExItems.Lockpick3rd'
     LandSound=Sound'DeusExSounds.Generic.PlasticHit2'
     Icon=Texture'DeusExUI.Icons.BeltIconLockPick'
     largeIcon=Texture'DeusExUI.Icons.LargeIconLockPick'
     largeIconWidth=45
     largeIconHeight=44
     Description="A disposable lockpick. The tension wrench is steel, but appropriate needles are formed from fast congealing polymers.|n|n<UNATCO OPS FILE NOTE AJ006-BLACK> Here's what they don't tell you: despite the product literature, you can use a standard lockpick to bypass all but the most high-class nanolocks. -- Alex Jacobson <END NOTE>"
     beltDescription="LOCKPICK"
     Mesh=LodMesh'DeusExItems.Lockpick'
     CollisionRadius=11.750000
     CollisionHeight=1.900000
     Mass=20.000000
     Buoyancy=10.000000
}

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Creation time: Mon 8/11/2021 16:31:10.577 - Created with UnCodeX