Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.SkilledTool | +-- DeusEx.Lockpick
Variables Summary |
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Inherited Variables from DeusEx.SkilledTool |
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bBeingUsed, useSound |
Inherited Variables from DeusEx.DeusExPickup |
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bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Functions Summary | ||
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![]() | PreBeginPlay ())) | |
![]() | bool | TestMPBeltSpot (int BeltSpot)) |
Inherited Functions from DeusEx.SkilledTool |
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BringUp, PickupFunction, PlayIdleAnim, PlayUseAnim, PreBeginPlay, PutDown, StopUseAnim, Timer |
Inherited Functions from DeusEx.DeusExPickup |
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BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Functions Detail |
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Defaultproperties |
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defaultproperties { UseSound=Sound'DeusExSounds.Generic.LockpickRattling' maxCopies=20 bCanHaveMultipleCopies=True ItemName="Lockpick" PlayerViewOffset=(X=16.000000,Y=8.000000,Z=-16.000000) PlayerViewMesh=LodMesh'DeusExItems.LockpickPOV' PickupViewMesh=LodMesh'DeusExItems.Lockpick' ThirdPersonMesh=LodMesh'DeusExItems.Lockpick3rd' LandSound=Sound'DeusExSounds.Generic.PlasticHit2' Icon=Texture'DeusExUI.Icons.BeltIconLockPick' largeIcon=Texture'DeusExUI.Icons.LargeIconLockPick' largeIconWidth=45 largeIconHeight=44 Description="A disposable lockpick. The tension wrench is steel, but appropriate needles are formed from fast congealing polymers.|n|n<UNATCO OPS FILE NOTE AJ006-BLACK> Here's what they don't tell you: despite the product literature, you can use a standard lockpick to bypass all but the most high-class nanolocks. -- Alex Jacobson <END NOTE>" beltDescription="LOCKPICK" Mesh=LodMesh'DeusExItems.Lockpick' CollisionRadius=11.750000 CollisionHeight=1.900000 Mass=20.000000 Buoyancy=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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