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DeusEx.Lockpick


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//=============================================================================
// Lockpick.
//=============================================================================
class Lockpick expands SkilledTool;


simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    // If this is a netgame, then override defaults
    if ( Level.NetMode != NM_StandAlone )
        MaxCopies = 5;
}

// ----------------------------------------------------------------------
// TestMPBeltSpot()
// Returns true if the suggested belt location is ok for the object in mp.
// ----------------------------------------------------------------------

simulated function bool TestMPBeltSpot(int BeltSpot)
{
   return (BeltSpot == 7);
}

defaultproperties
{
     UseSound=Sound'DeusExSounds.Generic.LockpickRattling'
     maxCopies=20
     bCanHaveMultipleCopies=True
     ItemName="Lockpick"
     PlayerViewOffset=(X=16.000000,Y=8.000000,Z=-16.000000)
     PlayerViewMesh=LodMesh'DeusExItems.LockpickPOV'
     PickupViewMesh=LodMesh'DeusExItems.Lockpick'
     ThirdPersonMesh=LodMesh'DeusExItems.Lockpick3rd'
     LandSound=Sound'DeusExSounds.Generic.PlasticHit2'
     Icon=Texture'DeusExUI.Icons.BeltIconLockPick'
     largeIcon=Texture'DeusExUI.Icons.LargeIconLockPick'
     largeIconWidth=45
     largeIconHeight=44
     Description="A disposable lockpick. The tension wrench is steel, but appropriate needles are formed from fast congealing polymers.|n|n<UNATCO OPS FILE NOTE AJ006-BLACK> Here's what they don't tell you: despite the product literature, you can use a standard lockpick to bypass all but the most high-class nanolocks. -- Alex Jacobson <END NOTE>"
     beltDescription="LOCKPICK"
     Mesh=LodMesh'DeusExItems.Lockpick'
     CollisionRadius=11.750000
     CollisionHeight=1.900000
     Mass=20.000000
     Buoyancy=10.000000
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:28.185 - Created with UnCodeX