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DeusEx.LogicTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- DeusEx.LogicTrigger

Variables Summary
boolin1
boolin2
boolout
boolouthit
LogicTrigger
nameinGroup1
nameinGroup2
boolNot
boolOneShot
ELogicTypeOp
Inherited Variables from Engine.Trigger
bInitiallyActive, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType

Enumerations Summary
ELogicType
GATE_AND, GATE_OR, GATE_XOR
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
function Trigger (Actor Other, Pawn Instigator))
Inherited Functions from Engine.Trigger
CheckTouchList, FindTriggerActor, IsRelevant, PostBeginPlay, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch


Variables Detail

in1 Source code

var bool in1;

in2 Source code

var bool in2;

out Source code

var bool out;

outhit Source code

var bool outhit;

LogicTrigger

inGroup1 Source code

var(LogicTrigger) name inGroup1;

inGroup2 Source code

var(LogicTrigger) name inGroup2;

Not Source code

var(LogicTrigger) bool Not;

OneShot Source code

var(LogicTrigger) bool OneShot;

Op Source code

var(LogicTrigger) ELogicType Op;


Enumerations Detail

ELogicType Source code

enum ELogicType
{
GATE_AND, GATE_OR, GATE_XOR
};


Functions Detail

Trigger Source code

function Trigger ( Actor Other, Pawn Instigator) )


Defaultproperties

defaultproperties
{
     CollisionRadius=0.000000
     bCollideActors=False
}

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Creation time: Mon 8/11/2021 16:31:10.590 - Created with UnCodeX