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DeusEx.BreakableWall

Extends
DeusExMover

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Mover
         |   
         +-- DeusEx.DeusExMover
            |   
            +-- DeusEx.BreakableWall

Variables Summary
Inherited Variables from DeusEx.DeusExMover
bBreakable, bDestroyed, bDrawExplosion, bFragmentTranslucent, bFragmentUnlit, bFrobbable, bHighlight, bInitialLocked, bIsDoor, bLocked, bOneWay, bPickable, bPicking, curPick, doorStrength, ExplodeSound1, ExplodeSound2, FragmentClass, FragmentScale, FragmentSpread, FragmentTexture, initiallockStrength, KeyIDNeeded, LastTickTime, lockStrength, minDamageThreshold, msgAlreadyUnlocked, msgKeyLocked, msgKeyUnlocked, msgLocked, msgLockpickSuccess, msgNoNanoKey, msgOneWayFail, msgPicking, NumFragments, numPicks, pickPlayer, pickTime, pickValue, TicksPerPick, TicksSinceLastPick, TimeSinceReset, TimeToReset
Inherited Variables from Engine.Mover
BasePos, BaseRot, bClientPause, bDamageTriggered, bDelaying, bDynamicLightMover, bOpening, bPlayerOnly, BrushRaytraceKey, bSlave, bTriggerOnceOnly, BumpEvent, BumpType, bUseTriggered, ClientUpdate, ClosedSound, ClosingSound, DamageThreshold, DelayTime, EncroachDamage, Follower, KeyNum, KeyPos[8], KeyRot[8], Leader, MoveAmbientSound, MoverEncroachType, MoverGlideType, MoveTime, myMarker, NumKeys, numTriggerEvents, OldPos, OldPrePivot, OldRot, OpenedSound, OpeningSound, OtherTime, PlayerBumpEvent, PrevKeyNum, RealPosition, RealRotation, RecommendedTrigger, ReturnGroup, SavedPos, SavedRot, SavedTrigger, SimInterpolate, SimOldPos, SimOldRotPitch, SimOldRotRoll, SimOldRotYaw, StayOpenTime, TriggerActor, TriggerActor2, WaitingPawn, WorldRaytraceKey

Enumerations Summary
Inherited Enumerations from Engine.Mover
EBumpType, EMoverEncroachType, EMoverGlideType

Functions Summary
Inherited Functions from DeusEx.DeusExMover
BlowItUp, ComputeMovementArea, DoOpen, DropThings, FinishNotify, Frob, PostBeginPlay, StopPicking, SupportActor, TakeDamage, Tick, Timer, Trigger
Inherited Functions from Engine.Mover
Attach, BeginEvent, BeginPlay, BeginState, Bump, DoClose, DoOpen, EncroachingOn, EndEvent, FindTriggerActor, FinishedClosing, FinishedOpening, FinishNotify, HandleDoor, HandleTriggerDoor, InterpolateEnd, InterpolateTo, MakeGroupReturn, MakeGroupStop, PostBeginPlay, SetKeyframe, SpecialHandling, TakeDamage, Timer, Trigger, UnTrigger


Defaultproperties

defaultproperties
{
     bPickable=False
     bBreakable=True
     doorStrength=0.400000
     bHighlight=False
     bFrobbable=False
     minDamageThreshold=20
     FragmentScale=3.000000
     FragmentClass=Class'DeusEx.Rockchip'
     ExplodeSound1=Sound'DeusExSounds.Generic.SmallExplosion1'
     ExplodeSound2=Sound'DeusExSounds.Generic.LargeExplosion1'
     bOwned=True
}

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Creation time: Mon 8/11/2021 16:31:03.005 - Created with UnCodeX