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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Mover
|
+-- DeusEx.DeusExMover
|
+-- DeusEx.BreakableWall
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Mover |
|---|
| EBumpType, EMoverEncroachType, EMoverGlideType |
| Functions Summary |
|---|
| Inherited Functions from DeusEx.DeusExMover |
|---|
| BlowItUp, ComputeMovementArea, DoOpen, DropThings, FinishNotify, Frob, PostBeginPlay, StopPicking, SupportActor, TakeDamage, Tick, Timer, Trigger |
| Inherited Functions from Engine.Mover |
|---|
| Attach, BeginEvent, BeginPlay, BeginState, Bump, DoClose, DoOpen, EncroachingOn, EndEvent, FindTriggerActor, FinishedClosing, FinishedOpening, FinishNotify, HandleDoor, HandleTriggerDoor, InterpolateEnd, InterpolateTo, MakeGroupReturn, MakeGroupStop, PostBeginPlay, SetKeyframe, SpecialHandling, TakeDamage, Timer, Trigger, UnTrigger |
| Defaultproperties |
|---|
defaultproperties { bPickable=False bBreakable=True doorStrength=0.400000 bHighlight=False bFrobbable=False minDamageThreshold=20 FragmentScale=3.000000 FragmentClass=Class'DeusEx.Rockchip' ExplodeSound1=Sound'DeusExSounds.Generic.SmallExplosion1' ExplodeSound2=Sound'DeusExSounds.Generic.LargeExplosion1' bOwned=True } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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