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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Mover | +-- DeusEx.DeusExMover | +-- DeusEx.BreakableGlass
Variables Summary |
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Enumerations Summary |
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Inherited Enumerations from Engine.Mover |
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EBumpType, EMoverEncroachType, EMoverGlideType |
Functions Summary |
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Inherited Functions from DeusEx.DeusExMover |
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BlowItUp, ComputeMovementArea, DoOpen, DropThings, FinishNotify, Frob, PostBeginPlay, StopPicking, SupportActor, TakeDamage, Tick, Timer, Trigger |
Inherited Functions from Engine.Mover |
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Attach, BeginEvent, BeginPlay, BeginState, Bump, DoClose, DoOpen, EncroachingOn, EndEvent, FindTriggerActor, FinishedClosing, FinishedOpening, FinishNotify, HandleDoor, HandleTriggerDoor, InterpolateEnd, InterpolateTo, MakeGroupReturn, MakeGroupStop, PostBeginPlay, SetKeyframe, SpecialHandling, TakeDamage, Timer, Trigger, UnTrigger |
Defaultproperties |
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defaultproperties { bPickable=False bBreakable=True doorStrength=0.100000 bHighlight=False bFrobbable=False minDamageThreshold=3 NumFragments=10 FragmentScale=1.000000 FragmentSpread=16 FragmentClass=Class'DeusEx.GlassFragment' bFragmentTranslucent=True ExplodeSound1=Sound'DeusExSounds.Generic.GlassBreakSmall' ExplodeSound2=Sound'DeusExSounds.Generic.GlassBreakLarge' bBlockSight=False bOwned=True } |
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