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DeusEx.BreakableGlass


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//=============================================================================
// BreakableGlass.
//=============================================================================
class BreakableGlass expands DeusExMover;

defaultproperties
{
     bPickable=False
     bBreakable=True
     doorStrength=0.100000
     bHighlight=False
     bFrobbable=False
     minDamageThreshold=3
     NumFragments=10
     FragmentScale=1.000000
     FragmentSpread=16
     FragmentClass=Class'DeusEx.GlassFragment'
     bFragmentTranslucent=True
     ExplodeSound1=Sound'DeusExSounds.Generic.GlassBreakSmall'
     ExplodeSound2=Sound'DeusExSounds.Generic.GlassBreakLarge'
     bBlockSight=False
     bOwned=True
}

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Class file time: Mon 8/11/2021 16:22:56.000 - Creation time: Mon 8/11/2021 16:31:23.187 - Created with UnCodeX