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//============================================================================= // BreakableGlass. //============================================================================= class BreakableGlass expands DeusExMover; defaultproperties { bPickable=False bBreakable=True doorStrength=0.100000 bHighlight=False bFrobbable=False minDamageThreshold=3 NumFragments=10 FragmentScale=1.000000 FragmentSpread=16 FragmentClass=Class'DeusEx.GlassFragment' bFragmentTranslucent=True ExplodeSound1=Sound'DeusExSounds.Generic.GlassBreakSmall' ExplodeSound2=Sound'DeusExSounds.Generic.GlassBreakLarge' bBlockSight=False bOwned=True } |
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