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//============================================================================= // BreakableWall. //============================================================================= class BreakableWall expands DeusExMover; defaultproperties { bPickable=False bBreakable=True doorStrength=0.400000 bHighlight=False bFrobbable=False minDamageThreshold=20 FragmentScale=3.000000 FragmentClass=Class'DeusEx.Rockchip' ExplodeSound1=Sound'DeusExSounds.Generic.SmallExplosion1' ExplodeSound2=Sound'DeusExSounds.Generic.LargeExplosion1' bOwned=True } |
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