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//============================================================================= // BulletHole. //============================================================================= class BulletHole extends DeusExDecal; // overridden to NOT rotate decal simulated event BeginPlay() { if(!AttachDecal(32, vect(0.1,0.1,0))) Destroy(); } defaultproperties { Texture=Texture'DeusExItems.Skins.FlatFXTex9' DrawScale=0.100000 } |
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