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DeusEx.MPUnatco

Extends
Human

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Extension.PlayerPawnExt
            |   
            +-- DeusEx.DeusExPlayer
               |   
               +-- DeusEx.Human
                  |   
                  +-- DeusEx.MPUnatco

Constants Summary
Inherited Contants from DeusEx.DeusExPlayer
MPFLAG_FirstSpot, mpMsgDelay, MPMSG_CameraInv, MPMSG_CloseKills, MPMSG_DropItem, MPMSG_FirstBurn, MPMSG_FirstPoison, MPMSG_KilledTeammate, MPMSG_LostLegs, MPMSG_NoCloakWeapon, MPMSG_TeamComputer, MPMSG_TeamHackTurret, MPMSG_TeamHit, MPMSG_TeamLAM, MPMSG_TeamNsf, MPMSG_TeamSpot, MPMSG_TeamUnatco, MPMSG_TimeNearEnd, MPMSG_TurretInv, MPSERVERFLAG_CameraInv, MPSERVERFLAG_DropItem, MPSERVERFLAG_FirstBurn, MPSERVERFLAG_FirstPoison, MPSERVERFLAG_LostLegs, MPSERVERFLAG_NoCloakWeapon, MPSERVERFLAG_TurretInv, NintendoDelay

Variables Summary
Inherited Variables from DeusEx.Human
humanAnimRate, mpGroundSpeed, mpWaterSpeed
Inherited Variables from DeusEx.DeusExPlayer
ActiveComputer, AddedNanoKey, aDrone, AugmentationSystem, AugPrefs[9], bAlwaysRun, bAmmoDisplayVisible, barkManager, bAskedToTrain, bAugDisplayVisible, bAutoReload, bBeltIsMPInventory, bBuySkills, bCanLean, bCompassVisible, bConfirmNoteDeletes, bConfirmSaveDeletes, bCrosshairVisible, bCrouchOn, bDisplayAllGoals, bDisplayAmmoByClip, bDisplayCompletedGoals, bFirstOptionsSynced, bForceDuck, bHelpMessages, bHitDisplayVisible, bHUDBackgroundTranslucent, bHUDBordersTranslucent, bHUDBordersVisible, bHUDShowAllAugs, bIgnoreNextShowMenu, bInHandTransition, bKillerProfile, BleedRate, bMenusTranslucent, bNintendoImmunity, bNPCHighlighting, bObjectBeltVisible, bObjectNames, bQuotesEnabled, bSavingSkillsAugs, bSecondOptionsSynced, bShowAmmoDescriptions, bSpyDroneActive, bStartingNewGame, bStartNewGameAfterIntro, bSubtitles, bToggleCrouch, bToggleWalk, BurnString, bWarrenEMPField, bWasCrouchOn, CanCarryOnlyOne, CannotDropHere, CannotLift, ClientinHandPending, ClotPeriod, CombatDifficulty, conHistory, conPlay, ConversationActor, Credits, curLeanDist, DamageShield, dataLinkPlay, DropCounter, drugEffectTimer, DXGame, Energy, EnergyDepleted, EnergyDrain, EnergyDrainTotal, EnergyMax, FirstGoal, FirstImage, FirstLog, FirstNote, FlashTimer, FloorMaterial, FrobTarget, FrobTime, GlobalDebugObj, GoalAdded, HandsFull, HeadString, HealedPointLabel, HealedPointsLabel, HUDThemeName, inHand, inHandPending, InventoryFull, invSlots[30], invulnSph, JoltMagnitude, KeyList, KeyRing, killProfile, lastbDuck, lastFirstPersonConvoActor, lastFirstPersonConvoTime, LastGoal, LastinHand, LastLog, LastNote, LastRefreshTime, lastThirdPersonConvoActor, lastThirdPersonConvoTime, LegsString, logTimeout, MaxFrobDistance, maxInvCols, maxInvRows, maxLogLines, MaxRegenPoint, MenuThemeName, MPDamageMult, mpMsgCode, mpMsgFlags, mpMsgOptionalParam, mpMsgOptionalString, mpMsgServerFlags, mpMsgTime, musicChangeTimer, musicCheckTimer, musicMode, myBurner, myKiller, myPoisoner, myProjKiller, myTurretKiller, NextMap, NintendoImmunityTime, NintendoImmunityTimeLeft, NoneString, NoRoomToLift, NoteAdded, PlayerSkin, poisonCounter, poisonDamage, PoisonString, poisonTimer, prevLeanDist, PrimaryGoalCompleted, QuickSaveGameTitle, RegenRate, RunSilentValue, saveCount, savedSection, saveTime, SecondaryGoalCompleted, ServerTimeDiff, ServerTimeLastRefresh, ShieldStatus, ShieldTimer, SkillPointsAvail, SkillPointsAward, SkillPointsTotal, SkillSystem, spyDroneLevel, spyDroneLevelValue, strStartMap, swimBubbleTimer, swimDuration, swimTimer, TakenOverString, ThemeManager, TooHeavyToLift, TooMuchAmmo, TorsoString, translucencyLevel, TruePlayerName, UIBackground, ViewModelActor[8], WallMaterial, WallNormal, WarrenSlot, WarrenTimer, WeaponUnCloak, WithString, WithTheString

Enumerations Summary
Inherited Enumerations from DeusEx.DeusExPlayer
EInvokeMethod, EMusicMode, EShieldStatus

Functions Summary
event TravelPostAccept ()))
Inherited Functions from DeusEx.Human
Gasp, HasTwoHandedWeapon, IsFiring, PlayCrawling, PlayDuck, PlayDying, PlayDyingSound, PlayFiring, PlayInAir, PlayLanded, PlayRising, PlayRunning, PlaySwimming, PlayTakeHitSound, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, PreBeginPlay, RandomPitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateAnimRate
Inherited Functions from DeusEx.DeusExPlayer
AbortConversation, ActivateAllAugs, ActivateAugmentation, ActivateBelt, ActivateKeypadWindow, AddAugmentationDisplay, AddChargedDisplay, AddDamageDisplay, AddGoal, AddImage, AddInventory, AddLog, AddNote, AddObjectToBelt, AllAugs, AllCredits, AllEnergy, AllHealth, AllImages, AllSkillPoints, AllSkills, AllWeapons, AugAdd, BeginState, Bleed, BuySkills, BuySkillSound, CalculatePlayerVisibility, CalculateSkillHealAmount, CanActorSeePlayer, CanBeLifted, CanStartConversation, CatchFire, ChargePlayer, CheckActiveConversationRadius, CheckActorDistances, CheckConversationHeightDifference, CheckConversationInvokeRadius, CheckFlagRefs, ClearAugmentationDisplay, ClearBelt, ClearInventorySlots, ClearLog, ClearPosition, ClientDeath, ClientFlash, ClientPlayAnimation, ClientPossessed, ClientSpawnHits, ClientSpawnProjectile, ClientTurnOffScores, CloseComputerScreen, CloseThisComputer, ConBindEvents, CreateColorThemeManager, CreateDataVaultImageNoteObject, CreateDrone, CreateDumpLocationObject, CreateGameDirectoryObject, CreateHistoryEvent, CreateHistoryObject, CreateKeyRing, CreateKillerProfile, CreateLogObject, CreateNanoKeyInfo, CreatePlayerTracker, CreateShadow, DamageAll, DamagePart, DeactivateAllAugs, DebugCommand, DeleteAllGoals, DeleteAllNotes, DeleteGoal, DeleteInventory, DeleteNote, DeleteSaveGameFiles, Destroyed, Died, DisconnectPlayer, DoFrob, DoJump, DoneReloading, DrawInvulnShield, DrawShield, DroneExplode, DropDecoration, DropItem, DrugEffects, DualmapF10, DualmapF11, DualmapF12, DualmapF3, DualmapF4, DualmapF5, DualmapF6, DualmapF7, DualmapF8, DualmapF9, DumpInventoryGrid, DXDumpInfo, DXReduceDamage, EditFlags, EndConversation, EndState, ExtinguishFire, FailConsoleCheck, FailRootWindowCheck, FindGoal, FindInventorySlot, FindInventorySlotXY, Fire, Fly, ForceDisconnect, ForceDroneOff, GenerateTotalHealth, GetActiveConversation, GetActiveDataLink, GetAugPriority, GetCurrentGroundSpeed, GetDebug, GetDefaultCollisionHeight, GetDeusExVersion, GetDisplayName, GetFloorMaterial, GetHUDBackgroundTranslucency, GetHUDBordersVisible, GetHUDBorderTranslucency, GetLevelInfo, GetLogTimeout, GetMaxLogLines, GetMenuTranslucency, GetMPHitLocation, GetNote, GetSkillInfoFromProj, GetWallMaterial, GetWeaponName, GetWeaponOrAmmo, Ghost, GiveInitialInventory, GiveNanoKey, GoalAdd, GoalCompleted, GoalSetPrimary, GrabDecoration, GrantAugs, HandleItemPickup, HandleWalking, HeadZoneChange, HealPart, HealPlayer, HighlightCenterObject, IAmWarren, InConversation, IncreaseClientFlashLength, InitializeSubSystems, InterpolateEnd, InvokeComputerScreen, InvokeConWindow, InvokeUIScreen, IsEmptyItemSlot, IsEmptyItemSlotXY, IsFrobbable, IsHighlighted, IsLeaning, JoltView, KeypadRunEvents, KeypadRunUntriggers, KeypadToggleLocks, KillerProfile, KillShadow, Landed, Legend, LoadGame, LoadMap, LocalLog, LogMsg, LoopHeadConvoAnim, MaintainEnergy, MakeCameraAlly, MakePlayerIgnored, Matrix, MoveActor, MoveDrone, MultiplayerDeathMsg, MultiplayerNotifyMsg, MultiplayerTick, NewMultiplayerMatch, NextBeltItem, NextHUDColorTheme, NextMenuColorTheme, NintendoImmunityEffect, NoteAdd, OpenSesame, ParseLeftClick, ParseRightClick, PickupNanoKey, PlaceItemInSlot, PlayBodyThud, PlayDeathHit, PlayDXTakeDamageHit, PlayerCalcView, PlayerInput, PlayerIsClient, PlayerIsListenClient, PlayerIsRemoteClient, PlayerTick, PlayFootStep, PlayHit, PlayMusic, PlayMusicWindow, PlayPickupAnim, PopHealth, Possess, PostBeginPlay, PostIntro, PostNetBeginPlay, PostPostBeginPlay, PreTravel, PrevBeltItem, ProcessMove, PunishDetection, PutCarriedDecorationInHand, PutInHand, QuickLoad, QuickLoadConfirmed, QuickSave, ReceiveFirstOptionSync, ReceiveSecondOptionSync, RefreshChargedPickups, RefreshSystems, Reloading, ReloadWeapon, RemoveAugmentationDisplay, RemoveChargedDisplay, RemoveInventoryType, RemoveItemDuringConversation, RemoveItemFromSlot, RemoveNanoKey, RemoveObjectFromBelt, RenderOverlays, RepairInventory, ResetBasedPawnSize, ResetConversationHistory, ResetGoals, ResetPlayer, ResetPlayerToDefaults, RestartLevel, RestoreAllHealth, RestoreScopeView, RestoreSkillPoints, RestrictInput, ResumeDataLinks, SaveGame, SaveSkillPoints, ServerConditionalNotifyMsg, ServerSetAutoReload, ServerUpdateLean, SetBasedPawnSize, SetBoolFlagFromString, SetComputerHackTime, SetDamagePercent, SetDebug, SetHUDBackgroundTranslucency, SetHUDBordersVisible, SetHUDBorderTranslucency, SetInHand, SetInHandPending, SetInvSlots, SetLogTimeout, SetMaxLogLines, SetMenuTranslucency, SetServerTimeDiff, SetState, SetTurretState, SetTurretTrackMode, ShowAcceleration, ShowArea, ShowAugmentationAddWindow, ShowAugmentationsWindow, ShowBase, ShowBindName, ShowClass, ShowConversationsWindow, ShowCredits, ShowCylinder, ShowData, ShowDemoSplash, ShowDist, ShowEnemy, ShowEnemyResponse, ShowER, ShowEyes, ShowGoalsWindow, ShowHealth, ShowHealthWindow, ShowHud, ShowImagesWindow, ShowInstigator, ShowIntro, ShowInventoryWindow, ShowLight, ShowLogsWindow, ShowLOS, ShowMainMenu, ShowMass, ShowMesh, ShowMultiplayerWin, ShowPhysics, ShowPlayerPawnList, ShowPos, ShowProgress, ShowQuotesWindow, ShowRGBDialog, ShowScores, ShowSkillsWindow, ShowState, ShowVelocity, ShowVisibility, ShowZone, SkillPointsAdd, SpawnBlood, SpawnCarcass, SpawnEMPSparks, SpawnMass, StartAIBarkConversation, StartConversation, StartConversationByName, StartDataLinkTransmission, StartListenGame, StartMultiplayerGame, StartNewGame, StartPoison, StartTrainingMission, StopPoison, Summon, SupportActor, SwitchAmmo, TakeDamage, Tantalus, TeamSay, Timer, ToggleAmmoDisplay, ToggleAugDisplay, ToggleCameraState, ToggleCompass, ToggleCrosshair, ToggleHitDisplay, ToggleLaser, ToggleObjectBelt, ToggleScope, ToggleWalk, ToggleWinFrames, ToggleWinStats, TravelPostAccept, Trig, UnloadTexture, UnTrig, UpdateAmmoBeltText, UpdateAugmentationDisplayStatus, UpdateBeltText, UpdateCameraRotation, UpdateCarcassEvent, UpdateDynamicMusic, UpdateEyeHeight, UpdateInHand, UpdatePlayerSkin, UpdatePoison, UpdateTimePlayed, UpdateTranslucency, UpdateWarrenEMPField, UsingChargedPickup, VerifyConsole, VerifyRootWindow, ViewFlash, ViewModelAdd, ViewModelBlendPlay, ViewModelBlendStop, ViewModelDestroy, ViewModelGiveWeapon, ViewModelLoop, ViewModelPlay, VMA, VMBP, VMBS, VMD, VMGW, VML, VMP, Walk, WhereActor, WinFrames, WinStats, ZoneChange


Functions Detail

TravelPostAccept Source code

event TravelPostAccept ( ) )


Defaultproperties

defaultproperties
{
     CarcassType=Class'DeusEx.UNATCOTroopCarcass'
     JumpSound=Sound'DeusExSounds.Player.MaleJump'
     HitSound1=Sound'DeusExSounds.Player.MalePainSmall'
     HitSound2=Sound'DeusExSounds.Player.MalePainMedium'
     Land=Sound'DeusExSounds.Player.MaleLand'
     Die=Sound'DeusExSounds.Player.MaleDeath'
     Texture=Texture'DeusExItems.Skins.PinkMaskTex'
     Mesh=LodMesh'MPCharacters.mp_jumpsuit'
     MultiSkins(0)=Texture'DeusExCharacters.Skins.MiscTex1'
     MultiSkins(1)=Texture'DeusExCharacters.Skins.UNATCOTroopTex1'
     MultiSkins(2)=Texture'DeusExCharacters.Skins.UNATCOTroopTex2'
     MultiSkins(3)=Texture'DeusExCharacters.Skins.MiscTex1'
     MultiSkins(4)=Texture'DeusExCharacters.Skins.MiscTex1'
     MultiSkins(5)=Texture'DeusExItems.Skins.PinkMaskTex'
     MultiSkins(6)=Texture'DeusExCharacters.Skins.UNATCOTroopTex3'
     MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex'
}

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Creation time: Mon 8/11/2021 16:31:12.708 - Created with UnCodeX