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DeusEx.Human

Extends
DeusExPlayer
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Extension.PlayerPawnExt
            |   
            +-- DeusEx.DeusExPlayer
               |   
               +-- DeusEx.Human

Direct Known Subclasses:

JCDentonMale, MPMJ12, MPNSF, MPUnatco

Constants Summary
Inherited Contants from DeusEx.DeusExPlayer
MPFLAG_FirstSpot, mpMsgDelay, MPMSG_CameraInv, MPMSG_CloseKills, MPMSG_DropItem, MPMSG_FirstBurn, MPMSG_FirstPoison, MPMSG_KilledTeammate, MPMSG_LostLegs, MPMSG_NoCloakWeapon, MPMSG_TeamComputer, MPMSG_TeamHackTurret, MPMSG_TeamHit, MPMSG_TeamLAM, MPMSG_TeamNsf, MPMSG_TeamSpot, MPMSG_TeamUnatco, MPMSG_TimeNearEnd, MPMSG_TurretInv, MPSERVERFLAG_CameraInv, MPSERVERFLAG_DropItem, MPSERVERFLAG_FirstBurn, MPSERVERFLAG_FirstPoison, MPSERVERFLAG_LostLegs, MPSERVERFLAG_NoCloakWeapon, MPSERVERFLAG_TurretInv, NintendoDelay

Variables Summary
floathumanAnimRate
floatmpGroundSpeed
floatmpWaterSpeed
Inherited Variables from DeusEx.DeusExPlayer
ActiveComputer, AddedNanoKey, aDrone, AugmentationSystem, AugPrefs[9], bAlwaysRun, bAmmoDisplayVisible, barkManager, bAskedToTrain, bAugDisplayVisible, bAutoReload, bBeltIsMPInventory, bBuySkills, bCanLean, bCompassVisible, bConfirmNoteDeletes, bConfirmSaveDeletes, bCrosshairVisible, bCrouchOn, bDisplayAllGoals, bDisplayAmmoByClip, bDisplayCompletedGoals, bFirstOptionsSynced, bForceDuck, bHelpMessages, bHitDisplayVisible, bHUDBackgroundTranslucent, bHUDBordersTranslucent, bHUDBordersVisible, bHUDShowAllAugs, bIgnoreNextShowMenu, bInHandTransition, bKillerProfile, BleedRate, bMenusTranslucent, bNintendoImmunity, bNPCHighlighting, bObjectBeltVisible, bObjectNames, bQuotesEnabled, bSavingSkillsAugs, bSecondOptionsSynced, bShowAmmoDescriptions, bSpyDroneActive, bStartingNewGame, bStartNewGameAfterIntro, bSubtitles, bToggleCrouch, bToggleWalk, BurnString, bWarrenEMPField, bWasCrouchOn, CanCarryOnlyOne, CannotDropHere, CannotLift, ClientinHandPending, ClotPeriod, CombatDifficulty, conHistory, conPlay, ConversationActor, Credits, curLeanDist, DamageShield, dataLinkPlay, DropCounter, drugEffectTimer, DXGame, Energy, EnergyDepleted, EnergyDrain, EnergyDrainTotal, EnergyMax, FirstGoal, FirstImage, FirstLog, FirstNote, FlashTimer, FloorMaterial, FrobTarget, FrobTime, GlobalDebugObj, GoalAdded, HandsFull, HeadString, HealedPointLabel, HealedPointsLabel, HUDThemeName, inHand, inHandPending, InventoryFull, invSlots[30], invulnSph, JoltMagnitude, KeyList, KeyRing, killProfile, lastbDuck, lastFirstPersonConvoActor, lastFirstPersonConvoTime, LastGoal, LastinHand, LastLog, LastNote, LastRefreshTime, lastThirdPersonConvoActor, lastThirdPersonConvoTime, LegsString, logTimeout, MaxFrobDistance, maxInvCols, maxInvRows, maxLogLines, MaxRegenPoint, MenuThemeName, MPDamageMult, mpMsgCode, mpMsgFlags, mpMsgOptionalParam, mpMsgOptionalString, mpMsgServerFlags, mpMsgTime, musicChangeTimer, musicCheckTimer, musicMode, myBurner, myKiller, myPoisoner, myProjKiller, myTurretKiller, NextMap, NintendoImmunityTime, NintendoImmunityTimeLeft, NoneString, NoRoomToLift, NoteAdded, PlayerSkin, poisonCounter, poisonDamage, PoisonString, poisonTimer, prevLeanDist, PrimaryGoalCompleted, QuickSaveGameTitle, RegenRate, RunSilentValue, saveCount, savedSection, saveTime, SecondaryGoalCompleted, ServerTimeDiff, ServerTimeLastRefresh, ShieldStatus, ShieldTimer, SkillPointsAvail, SkillPointsAward, SkillPointsTotal, SkillSystem, spyDroneLevel, spyDroneLevelValue, strStartMap, swimBubbleTimer, swimDuration, swimTimer, TakenOverString, ThemeManager, TooHeavyToLift, TooMuchAmmo, TorsoString, translucencyLevel, TruePlayerName, UIBackground, ViewModelActor[8], WallMaterial, WallNormal, WarrenSlot, WarrenTimer, WeaponUnCloak, WithString, WithTheString
Inherited Variables from Extension.PlayerPawnExt
actorCount, actorList[32], flagBase, rootWindow

Enumerations Summary
Inherited Enumerations from DeusEx.DeusExPlayer
EInvokeMethod, EMusicMode, EShieldStatus

Structures Summary
Inherited Structures from Extension.PlayerPawnExt
ActorRef

Functions Summary
function Gasp ()))
functionBool HasTwoHandedWeapon ()))
functionBool IsFiring ()))
function PlayCrawling ()))
function PlayDuck ()))
function PlayDying (name damageType, vector hitLoc))
function PlayDyingSound ()))
function PlayFiring ()))
function PlayInAir ()))
function PlayLanded (float impactVel))
function PlayRising ()))
function PlayRunning ()))
function PlaySwimming ()))
function PlayTakeHitSound (int Damage, name damageType, int Mult))
function PlayTurning ()))
function PlayWaiting ()))
function PlayWalking ()))
function PlayWeaponSwitch (Weapon newWeapon))
function PreBeginPlay ()))
functionfloat RandomPitch ()))
function TweenToRunning (float tweentime))
function TweenToSwimming (float tweentime))
function TweenToWaiting (float tweentime))
function TweenToWalking (float tweentime))
function UpdateAnimRate (float augValue ))
Inherited Functions from DeusEx.DeusExPlayer
AbortConversation, ActivateAllAugs, ActivateAugmentation, ActivateBelt, ActivateKeypadWindow, AddAugmentationDisplay, AddChargedDisplay, AddDamageDisplay, AddGoal, AddImage, AddInventory, AddLog, AddNote, AddObjectToBelt, AllAugs, AllCredits, AllEnergy, AllHealth, AllImages, AllSkillPoints, AllSkills, AllWeapons, AugAdd, BeginState, Bleed, BuySkills, BuySkillSound, CalculatePlayerVisibility, CalculateSkillHealAmount, CanActorSeePlayer, CanBeLifted, CanStartConversation, CatchFire, ChargePlayer, CheckActiveConversationRadius, CheckActorDistances, CheckConversationHeightDifference, CheckConversationInvokeRadius, CheckFlagRefs, ClearAugmentationDisplay, ClearBelt, ClearInventorySlots, ClearLog, ClearPosition, ClientDeath, ClientFlash, ClientPlayAnimation, ClientPossessed, ClientSpawnHits, ClientSpawnProjectile, ClientTurnOffScores, CloseComputerScreen, CloseThisComputer, ConBindEvents, CreateColorThemeManager, CreateDataVaultImageNoteObject, CreateDrone, CreateDumpLocationObject, CreateGameDirectoryObject, CreateHistoryEvent, CreateHistoryObject, CreateKeyRing, CreateKillerProfile, CreateLogObject, CreateNanoKeyInfo, CreatePlayerTracker, CreateShadow, DamageAll, DamagePart, DeactivateAllAugs, DebugCommand, DeleteAllGoals, DeleteAllNotes, DeleteGoal, DeleteInventory, DeleteNote, DeleteSaveGameFiles, Destroyed, Died, DisconnectPlayer, DoFrob, DoJump, DoneReloading, DrawInvulnShield, DrawShield, DroneExplode, DropDecoration, DropItem, DrugEffects, DualmapF10, DualmapF11, DualmapF12, DualmapF3, DualmapF4, DualmapF5, DualmapF6, DualmapF7, DualmapF8, DualmapF9, DumpInventoryGrid, DXDumpInfo, DXReduceDamage, EditFlags, EndConversation, EndState, ExtinguishFire, FailConsoleCheck, FailRootWindowCheck, FindGoal, FindInventorySlot, FindInventorySlotXY, Fire, Fly, ForceDisconnect, ForceDroneOff, GenerateTotalHealth, GetActiveConversation, GetActiveDataLink, GetAugPriority, GetCurrentGroundSpeed, GetDebug, GetDefaultCollisionHeight, GetDeusExVersion, GetDisplayName, GetFloorMaterial, GetHUDBackgroundTranslucency, GetHUDBordersVisible, GetHUDBorderTranslucency, GetLevelInfo, GetLogTimeout, GetMaxLogLines, GetMenuTranslucency, GetMPHitLocation, GetNote, GetSkillInfoFromProj, GetWallMaterial, GetWeaponName, GetWeaponOrAmmo, Ghost, GiveInitialInventory, GiveNanoKey, GoalAdd, GoalCompleted, GoalSetPrimary, GrabDecoration, GrantAugs, HandleItemPickup, HandleWalking, HeadZoneChange, HealPart, HealPlayer, HighlightCenterObject, IAmWarren, InConversation, IncreaseClientFlashLength, InitializeSubSystems, InterpolateEnd, InvokeComputerScreen, InvokeConWindow, InvokeUIScreen, IsEmptyItemSlot, IsEmptyItemSlotXY, IsFrobbable, IsHighlighted, IsLeaning, JoltView, KeypadRunEvents, KeypadRunUntriggers, KeypadToggleLocks, KillerProfile, KillShadow, Landed, Legend, LoadGame, LoadMap, LocalLog, LogMsg, LoopHeadConvoAnim, MaintainEnergy, MakeCameraAlly, MakePlayerIgnored, Matrix, MoveActor, MoveDrone, MultiplayerDeathMsg, MultiplayerNotifyMsg, MultiplayerTick, NewMultiplayerMatch, NextBeltItem, NextHUDColorTheme, NextMenuColorTheme, NintendoImmunityEffect, NoteAdd, OpenSesame, ParseLeftClick, ParseRightClick, PickupNanoKey, PlaceItemInSlot, PlayBodyThud, PlayDeathHit, PlayDXTakeDamageHit, PlayerCalcView, PlayerInput, PlayerIsClient, PlayerIsListenClient, PlayerIsRemoteClient, PlayerTick, PlayFootStep, PlayHit, PlayMusic, PlayMusicWindow, PlayPickupAnim, PopHealth, Possess, PostBeginPlay, PostIntro, PostNetBeginPlay, PostPostBeginPlay, PreTravel, PrevBeltItem, ProcessMove, PunishDetection, PutCarriedDecorationInHand, PutInHand, QuickLoad, QuickLoadConfirmed, QuickSave, ReceiveFirstOptionSync, ReceiveSecondOptionSync, RefreshChargedPickups, RefreshSystems, Reloading, ReloadWeapon, RemoveAugmentationDisplay, RemoveChargedDisplay, RemoveInventoryType, RemoveItemDuringConversation, RemoveItemFromSlot, RemoveNanoKey, RemoveObjectFromBelt, RenderOverlays, RepairInventory, ResetBasedPawnSize, ResetConversationHistory, ResetGoals, ResetPlayer, ResetPlayerToDefaults, RestartLevel, RestoreAllHealth, RestoreScopeView, RestoreSkillPoints, RestrictInput, ResumeDataLinks, SaveGame, SaveSkillPoints, ServerConditionalNotifyMsg, ServerSetAutoReload, ServerUpdateLean, SetBasedPawnSize, SetBoolFlagFromString, SetComputerHackTime, SetDamagePercent, SetDebug, SetHUDBackgroundTranslucency, SetHUDBordersVisible, SetHUDBorderTranslucency, SetInHand, SetInHandPending, SetInvSlots, SetLogTimeout, SetMaxLogLines, SetMenuTranslucency, SetServerTimeDiff, SetState, SetTurretState, SetTurretTrackMode, ShowAcceleration, ShowArea, ShowAugmentationAddWindow, ShowAugmentationsWindow, ShowBase, ShowBindName, ShowClass, ShowConversationsWindow, ShowCredits, ShowCylinder, ShowData, ShowDemoSplash, ShowDist, ShowEnemy, ShowEnemyResponse, ShowER, ShowEyes, ShowGoalsWindow, ShowHealth, ShowHealthWindow, ShowHud, ShowImagesWindow, ShowInstigator, ShowIntro, ShowInventoryWindow, ShowLight, ShowLogsWindow, ShowLOS, ShowMainMenu, ShowMass, ShowMesh, ShowMultiplayerWin, ShowPhysics, ShowPlayerPawnList, ShowPos, ShowProgress, ShowQuotesWindow, ShowRGBDialog, ShowScores, ShowSkillsWindow, ShowState, ShowVelocity, ShowVisibility, ShowZone, SkillPointsAdd, SpawnBlood, SpawnCarcass, SpawnEMPSparks, SpawnMass, StartAIBarkConversation, StartConversation, StartConversationByName, StartDataLinkTransmission, StartListenGame, StartMultiplayerGame, StartNewGame, StartPoison, StartTrainingMission, StopPoison, Summon, SupportActor, SwitchAmmo, TakeDamage, Tantalus, TeamSay, Timer, ToggleAmmoDisplay, ToggleAugDisplay, ToggleCameraState, ToggleCompass, ToggleCrosshair, ToggleHitDisplay, ToggleLaser, ToggleObjectBelt, ToggleScope, ToggleWalk, ToggleWinFrames, ToggleWinStats, TravelPostAccept, Trig, UnloadTexture, UnTrig, UpdateAmmoBeltText, UpdateAugmentationDisplayStatus, UpdateBeltText, UpdateCameraRotation, UpdateCarcassEvent, UpdateDynamicMusic, UpdateEyeHeight, UpdateInHand, UpdatePlayerSkin, UpdatePoison, UpdateTimePlayed, UpdateTranslucency, UpdateWarrenEMPField, UsingChargedPickup, VerifyConsole, VerifyRootWindow, ViewFlash, ViewModelAdd, ViewModelBlendPlay, ViewModelBlendStop, ViewModelDestroy, ViewModelGiveWeapon, ViewModelLoop, ViewModelPlay, VMA, VMBP, VMBS, VMD, VMGW, VML, VMP, Walk, WhereActor, WinFrames, WinStats, ZoneChange
Inherited Functions from Extension.PlayerPawnExt
ClientMessage, Destroyed, InitRootWindow, Possess, PostRender, PostRenderFlash, PostRenderWindows, PreRender, PreRenderWindows, RenderOverlays, SwitchWeapon


Variables Detail

humanAnimRate Source code

var float humanAnimRate;

mpGroundSpeed Source code

var float mpGroundSpeed;

mpWaterSpeed Source code

var float mpWaterSpeed;


Functions Detail

Gasp Source code

function Gasp ( ) )

HasTwoHandedWeapon Source code

function Bool HasTwoHandedWeapon ( ) )

IsFiring Source code

function Bool IsFiring ( ) )

PlayCrawling Source code

function PlayCrawling ( ) )

PlayDuck Source code

function PlayDuck ( ) )

PlayDying Source code

function PlayDying ( name damageType, vector hitLoc) )

PlayDyingSound Source code

function PlayDyingSound ( ) )

PlayFiring Source code

function PlayFiring ( ) )

PlayInAir Source code

function PlayInAir ( ) )

PlayLanded Source code

function PlayLanded ( float impactVel) )

PlayRising Source code

function PlayRising ( ) )

PlayRunning Source code

function PlayRunning ( ) )

PlaySwimming Source code

function PlaySwimming ( ) )

PlayTakeHitSound Source code

function PlayTakeHitSound ( int Damage, name damageType, int Mult) )

PlayTurning Source code

function PlayTurning ( ) )

PlayWaiting Source code

function PlayWaiting ( ) )

PlayWalking Source code

function PlayWalking ( ) )

PlayWeaponSwitch Source code

function PlayWeaponSwitch ( Weapon newWeapon) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

RandomPitch Source code

function float RandomPitch ( ) )

TweenToRunning Source code

function TweenToRunning ( float tweentime) )

TweenToSwimming Source code

function TweenToSwimming ( float tweentime) )

TweenToWaiting Source code

function TweenToWaiting ( float tweentime) )

TweenToWalking Source code

function TweenToWalking ( float tweentime) )

UpdateAnimRate Source code

function UpdateAnimRate ( float augValue ) )


Defaultproperties

defaultproperties
{
     mpGroundSpeed=230.000000
     mpWaterSpeed=110.000000
     humanAnimRate=1.000000
     bIsHuman=True
     WaterSpeed=300.000000
     AirSpeed=4000.000000
     AccelRate=1000.000000
     JumpZ=300.000000
     BaseEyeHeight=40.000000
     UnderWaterTime=20.000000
     CollisionRadius=20.000000
     CollisionHeight=47.500000
     Mass=150.000000
     Buoyancy=155.000000
     RotationRate=(Pitch=4096,Yaw=50000,Roll=3072)
}

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Creation time: Mon 8/11/2021 16:31:08.733 - Created with UnCodeX