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//============================================================================= // AdaptiveArmor. //============================================================================= class AdaptiveArmor extends ChargedPickup; // // Behaves just like the cloak augmentation // defaultproperties { skillNeeded=Class'DeusEx.SkillEnviro' LoopSound=Sound'DeusExSounds.Pickup.SuitLoop' ChargedIcon=Texture'DeusExUI.Icons.ChargedIconArmorAdaptive' ExpireMessage="Thermoptic camo power supply used up" ItemName="Thermoptic Camo" ItemArticle="some" PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.AdaptiveArmor' PickupViewMesh=LodMesh'DeusExItems.AdaptiveArmor' ThirdPersonMesh=LodMesh'DeusExItems.AdaptiveArmor' Charge=500 LandSound=Sound'DeusExSounds.Generic.PaperHit2' Icon=Texture'DeusExUI.Icons.BeltIconArmorAdaptive' largeIcon=Texture'DeusExUI.Icons.LargeIconArmorAdaptive' largeIconWidth=35 largeIconHeight=49 Description="Integrating woven fiber-optics and an advanced computing system, thermoptic camo can render an agent invisible to both humans and bots by dynamically refracting light and radar waves; however, the high power drain makes it impractial for more than short-term use, after which the circuitry is fused and it becomes useless." beltDescription="THRM CAMO" Mesh=LodMesh'DeusExItems.AdaptiveArmor' CollisionRadius=11.500000 CollisionHeight=13.810000 Mass=30.000000 Buoyancy=20.000000 } |
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