Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.ChargedPickup | +-- DeusEx.Rebreather
Variables Summary |
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Inherited Variables from DeusEx.ChargedPickup |
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ActivateSound, bIsActive, bOneUseOnly, ChargedIcon, ChargeRemainingLabel, DeactivateSound, LoopSound, skillNeeded |
Inherited Variables from DeusEx.DeusExPickup |
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bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Functions Summary | ||
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![]() | ChargedPickupUpdate (DeusExPlayer Player)) |
Inherited Functions from DeusEx.ChargedPickup |
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Activate, BeginState, CalcChargeDrain, ChargedPickupBegin, ChargedPickupEnd, ChargedPickupUpdate, EndState, GetCurrentCharge, IsActive, Timer, UpdateInfo, UsedUp |
Inherited Functions from DeusEx.DeusExPickup |
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BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Functions Detail |
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Defaultproperties |
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defaultproperties { skillNeeded=Class'DeusEx.SkillEnviro' LoopSound=Sound'DeusExSounds.Pickup.RebreatherLoop' ChargedIcon=Texture'DeusExUI.Icons.ChargedIconRebreather' ExpireMessage="Rebreather power supply used up" ItemName="Rebreather" PlayerViewOffset=(X=30.000000,Z=-6.000000) PlayerViewMesh=LodMesh'DeusExItems.Rebreather' PickupViewMesh=LodMesh'DeusExItems.Rebreather' ThirdPersonMesh=LodMesh'DeusExItems.Rebreather' LandSound=Sound'DeusExSounds.Generic.PaperHit2' Icon=Texture'DeusExUI.Icons.BeltIconRebreather' largeIcon=Texture'DeusExUI.Icons.LargeIconRebreather' largeIconWidth=44 largeIconHeight=34 Description="A disposable chemical scrubber that can extract oxygen from water during brief submerged operations." beltDescription="REBREATHR" Mesh=LodMesh'DeusExItems.Rebreather' CollisionRadius=6.900000 CollisionHeight=3.610000 Mass=10.000000 Buoyancy=8.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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