| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
|
+-- DeusEx.ChargedPickup
|
+-- DeusEx.Rebreather
| Variables Summary |
|---|
| Inherited Variables from DeusEx.ChargedPickup |
|---|
| ActivateSound, bIsActive, bOneUseOnly, ChargedIcon, ChargeRemainingLabel, DeactivateSound, LoopSound, skillNeeded |
| Inherited Variables from DeusEx.DeusExPickup |
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
| Functions Summary | ||
|---|---|---|
![]() | ChargedPickupUpdate (DeusExPlayer Player)) | |
| Inherited Functions from DeusEx.ChargedPickup |
|---|
| Activate, BeginState, CalcChargeDrain, ChargedPickupBegin, ChargedPickupEnd, ChargedPickupUpdate, EndState, GetCurrentCharge, IsActive, Timer, UpdateInfo, UsedUp |
| Inherited Functions from DeusEx.DeusExPickup |
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
| Functions Detail |
|---|
ChargedPickupUpdate Source code| Defaultproperties |
|---|
defaultproperties { skillNeeded=Class'DeusEx.SkillEnviro' LoopSound=Sound'DeusExSounds.Pickup.RebreatherLoop' ChargedIcon=Texture'DeusExUI.Icons.ChargedIconRebreather' ExpireMessage="Rebreather power supply used up" ItemName="Rebreather" PlayerViewOffset=(X=30.000000,Z=-6.000000) PlayerViewMesh=LodMesh'DeusExItems.Rebreather' PickupViewMesh=LodMesh'DeusExItems.Rebreather' ThirdPersonMesh=LodMesh'DeusExItems.Rebreather' LandSound=Sound'DeusExSounds.Generic.PaperHit2' Icon=Texture'DeusExUI.Icons.BeltIconRebreather' largeIcon=Texture'DeusExUI.Icons.LargeIconRebreather' largeIconWidth=44 largeIconHeight=34 Description="A disposable chemical scrubber that can extract oxygen from water during brief submerged operations." beltDescription="REBREATHR" Mesh=LodMesh'DeusExItems.Rebreather' CollisionRadius=6.900000 CollisionHeight=3.610000 Mass=10.000000 Buoyancy=8.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||