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DeusEx.Rebreather


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//=============================================================================
// Rebreather.
//=============================================================================
class Rebreather extends ChargedPickup;

function ChargedPickupUpdate(DeusExPlayer Player)
{
    Super.ChargedPickupUpdate(Player);

    Player.swimTimer = Player.swimDuration;
}

defaultproperties
{
     skillNeeded=Class'DeusEx.SkillEnviro'
     LoopSound=Sound'DeusExSounds.Pickup.RebreatherLoop'
     ChargedIcon=Texture'DeusExUI.Icons.ChargedIconRebreather'
     ExpireMessage="Rebreather power supply used up"
     ItemName="Rebreather"
     PlayerViewOffset=(X=30.000000,Z=-6.000000)
     PlayerViewMesh=LodMesh'DeusExItems.Rebreather'
     PickupViewMesh=LodMesh'DeusExItems.Rebreather'
     ThirdPersonMesh=LodMesh'DeusExItems.Rebreather'
     LandSound=Sound'DeusExSounds.Generic.PaperHit2'
     Icon=Texture'DeusExUI.Icons.BeltIconRebreather'
     largeIcon=Texture'DeusExUI.Icons.LargeIconRebreather'
     largeIconWidth=44
     largeIconHeight=34
     Description="A disposable chemical scrubber that can extract oxygen from water during brief submerged operations."
     beltDescription="REBREATHR"
     Mesh=LodMesh'DeusExItems.Rebreather'
     CollisionRadius=6.900000
     CollisionHeight=3.610000
     Mass=10.000000
     Buoyancy=8.000000
}

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Class file time: Mon 8/11/2021 16:22:54.000 - Creation time: Mon 8/11/2021 16:31:31.745 - Created with UnCodeX