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DeusEx.ChargedPickup


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//=============================================================================
// ChargedPickup.
//=============================================================================
class ChargedPickup extends DeusExPickup
    abstract;

var() class<Skill> skillNeeded;
var() bool bOneUseOnly;
var() sound ActivateSound;
var() sound DeactivateSound;
var() sound LoopSound;
var Texture ChargedIcon;
var travel bool bIsActive;
var localized String ChargeRemainingLabel;

// ----------------------------------------------------------------------
// UpdateInfo()
// ----------------------------------------------------------------------

simulated function bool UpdateInfo(Object winObject)
{
    local PersonaInfoWindow winInfo;
    local DeusExPlayer player;
    local String outText;

    winInfo = PersonaInfoWindow(winObject);
    if (winInfo == None)
        return False;

    player = DeusExPlayer(Owner);

    if (player != None)
    {
        winInfo.SetTitle(itemName);
        winInfo.SetText(Description $ winInfo.CR() $ winInfo.CR());

        outText = ChargeRemainingLabel @ Int(GetCurrentCharge()) $ "%";
        winInfo.AppendText(outText);
    }

    return True;
}

// ----------------------------------------------------------------------
// GetCurrentCharge()
// ----------------------------------------------------------------------

simulated function Float GetCurrentCharge()
{
    return (Float(Charge) / Float(Default.Charge)) * 100.0;
}

// ----------------------------------------------------------------------
// ChargedPickupBegin()
// ----------------------------------------------------------------------

function ChargedPickupBegin(DeusExPlayer Player)
{
    Player.AddChargedDisplay(Self);
    PlaySound(ActivateSound, SLOT_None);
    if (LoopSound != None)
        AmbientSound = LoopSound;

   //DEUS_EX AMSD In multiplayer, remove it from the belt if the belt
   //is the only inventory.
   if ((Level.NetMode != NM_Standalone) && (Player.bBeltIsMPInventory))
   {
      if (DeusExRootWindow(Player.rootWindow) != None)
         DeusExRootWindow(Player.rootWindow).DeleteInventory(self);

      bInObjectBelt=False;
      BeltPos=default.BeltPos;
   }

    bIsActive = True;
}

// ----------------------------------------------------------------------
// ChargedPickupEnd()
// ----------------------------------------------------------------------

function ChargedPickupEnd(DeusExPlayer Player)
{
    Player.RemoveChargedDisplay(Self);
    PlaySound(DeactivateSound, SLOT_None);
    if (LoopSound != None)
        AmbientSound = None;

    // remove it from our inventory if this is a one
    // use item
    if (bOneUseOnly)
        Player.DeleteInventory(Self);

    bIsActive = False;
}

// ----------------------------------------------------------------------
// IsActive()
// ----------------------------------------------------------------------

simulated function bool IsActive()
{
    return bIsActive;
}

// ----------------------------------------------------------------------
// ChargedPickupUpdate()
// ----------------------------------------------------------------------

function ChargedPickupUpdate(DeusExPlayer Player)
{
}

// ----------------------------------------------------------------------
// CalcChargeDrain()
// ----------------------------------------------------------------------

simulated function int CalcChargeDrain(DeusExPlayer Player)
{
    local float skillValue;
    local float drain;

    drain = 4.0;
    skillValue = 1.0;

    if (skillNeeded != None)
        skillValue = Player.SkillSystem.GetSkillLevelValue(skillNeeded);
    drain *= skillValue;

    return Int(drain);
}

// ----------------------------------------------------------------------
// function UsedUp()
//
// copied from Pickup, but modified to keep items from
// automatically switching
// ----------------------------------------------------------------------

function UsedUp()
{
    local DeusExPlayer Player;

    if ( Pawn(Owner) != None )
    {
        bActivatable = false;
        Pawn(Owner).ClientMessage(ExpireMessage);   
    }
    Owner.PlaySound(DeactivateSound);
    Player = DeusExPlayer(Owner);

    if (Player != None)
    {
        if (Player.inHand == Self)
            ChargedPickupEnd(Player);
    }

    Destroy();
}

// ----------------------------------------------------------------------
// state DeActivated
// ----------------------------------------------------------------------

state DeActivated
{
}

// ----------------------------------------------------------------------
// state Activated
// ----------------------------------------------------------------------

state Activated
{
    function Timer()
    {
        local DeusExPlayer Player;

        Player = DeusExPlayer(Owner);
        if (Player != None)
        {
            ChargedPickupUpdate(Player);
            Charge -= CalcChargeDrain(Player);
            if (Charge <= 0)
                UsedUp();
        }
    }

    function BeginState()
    {
        local DeusExPlayer Player;

        Super.BeginState();

        Player = DeusExPlayer(Owner);
        if (Player != None)
        {
            // remove it from our inventory, but save our owner info
            if (bOneUseOnly)
            {
//				Player.DeleteInventory(Self);
                
                // Remove from player's hand
                Player.PutInHand(None);

                SetOwner(Player);
            }

            ChargedPickupBegin(Player);
            SetTimer(0.1, True);
        }
    }

    function EndState()
    {
        local DeusExPlayer Player;

        Super.EndState();

        Player = DeusExPlayer(Owner);
        if (Player != None)
        {
            ChargedPickupEnd(Player);
            SetTimer(0.1, False);
        }
    }

    function Activate()
    {
        // if this is a single-use item, don't allow the player to turn it off
        if (bOneUseOnly)
            return;

        Super.Activate();
    }
}

// ----------------------------------------------------------------------
// ----------------------------------------------------------------------

defaultproperties
{
     bOneUseOnly=True
     ActivateSound=Sound'DeusExSounds.Pickup.PickupActivate'
     DeActivateSound=Sound'DeusExSounds.Pickup.PickupDeactivate'
     ChargeRemainingLabel="Charge remaining:"
     bActivatable=True
     Charge=2000
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:23.530 - Created with UnCodeX