- Extends
- Info
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
Direct Known Subclasses:
DeusExGameInfo
Inherited Variables from Engine.Actor |
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, BarkBindName, Base, bAssimilated, bBlockActors, bBlockPlayers, bBlockSight, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDetectable, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bIgnore, BindName, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, BlendAnimFrame[4], BlendAnimLast[4], BlendAnimMinRate[4], BlendAnimRate[4], BlendAnimSequence[4], BlendTweenRate[4], bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwned, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTransient, bTravel, bUnlit, Buoyancy, bVisionImportant, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConListItems, ConStartInterval, CurrentVisibility, Deleted, DesiredRotation, DistanceFromPlayer, DodgeDir, DrawScale, DrawType, Event, ExtraTag, FamiliarName, Fatness, Group, InitialState, Instigator, Inventory, LastConEndTime, LastRenderTime, LastSmellNode, LastVisibility, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldBlendAnimRate[4], OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RelevantRadius, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SimBlendAnim[4], Skin, SmellClass, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, UnfamiliarName, Velocity, VisibilityHeight, VisibilityRadius, VisUpdateTime, VolumeBrightness, VolumeFog, VolumeRadius, XLevel |
Inherited Enumerations from Engine.Actor |
EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Functions Summary |
 | | AcceptInventory (pawn PlayerPawn))
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 | bool | AddBot ()
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 | | AddDefaultInventory (pawn PlayerPawn ))
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 | | AdminLogin (PlayerPawn P, string Password ))
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 | | AdminLogout (PlayerPawn P ))
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 | bool | AllowsBroadcast (actor broadcaster, int Len ))
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 | bool | AtCapacity (string Options))
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 | | BroadcastRegularDeathMessage (pawn Killer, pawn Other, name damageType))
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 | bool | CanSpectate (pawn Viewer, actor ViewTarget ))
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 | | ChangeName (Pawn Other, coerce string S, bool bNameChange ))
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 | bool | ChangeTeam (Pawn Other, int N))
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 | bool | CheckIPPolicy (string Address))
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 | string | CreatureKillMessage (name damageType, pawn Other ))
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 | | DetailChange ()))
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 | | DiscardInventory (Pawn Other ))
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 | | EndGame (string Reason ))
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 | NavigationPoint | FindPlayerStart (Pawn Player, optional byte InTeam, optional string incomingName ))
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 | bool | ForceAddBot ()
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 | | GameEnding ()))
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 | string | GetBeaconText ()))
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 | string | GetInfo ()))
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 | int | GetIntOption (string Options, string ParseString, int CurrentValue))
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 | | GetKeyValue (string Pair, out string Key, out string Value ))
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 | string | GetNetworkNumber ()
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 | string | GetRules ()))
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 | int | GetServerPort ()))
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 | bool | GrabOption (out string Options, out string Result ))
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 | bool | HasOption (string Options, string InKey ))
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 | | InitGame (string Options, out string Error ))
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 | | InitGameReplicationInfo ()))
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 | | InitLogging ()))
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 | bool | IsRelevant (actor Other ))
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 | | Killed (pawn Killer, pawn Other, name damageType ))
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 | string | KillMessage (name damageType, pawn Other ))
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 | | LogGameParameters (StatLog StatLog))
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 | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
))
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 | | Logout (pawn Exiting ))
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 | string | ParseKillMessage (string KillerName, string VictimName, string WeaponName, string DeathMessage)
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 | string | ParseOption (string Options, string InKey ))
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 | bool | PickupQuery (Pawn Other, Inventory item ))
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 | float | PlayerJumpZScaling ()))
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 | string | PlayerKillMessage (name damageType, PlayerReplicationInfo Other ))
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 | float | PlaySpawnEffect (inventory Inv ))
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 | | PlayTeleportEffect (actor Incoming, bool bOut, bool bSound)
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 | | PostBeginPlay ()))
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 | | PostLogin (playerpawn NewPlayer ))
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 | | PreBeginPlay ()))
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 | | PreLogin (string Options, string Address, out string Error, out string FailCode
))
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 | | ProcessServerTravel (string URL, bool bItems ))
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 | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy ))
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 | | RegisterDamageMutator (Mutator M))
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 | | ResetGame ()
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 | | RestartGame ()))
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 | bool | RestartPlayer (pawn aPlayer ))
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 | | ScoreEvent (name EventName, actor EventActor, pawn InstigatedBy ))
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 | | ScoreKill (pawn Killer, pawn Other))
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 | | SendPlayer (PlayerPawn aPlayer, string URL ))
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 | bool | SetEndCams (string Reason))
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 | | SetGameSpeed (Float T ))
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 | bool | SetPause (BOOL bPause, PlayerPawn P ))
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 | bool | ShouldRespawn (actor Other ))
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 | | StartPlayer (PlayerPawn Other))
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 | | Timer ()))
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Inherited Functions from Engine.Actor |
*, +, -, AIClearEvent, AIClearEventCallback, AIEndEvent, AIGetLightLevel, AISendEvent, AISetEventCallback, AIStartEvent, AIVisibility, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, BumpWall, ChildActors, ConsoleCommand, CycleActors, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndConversation, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, Frob, GainedChild, GetAnimGroup, GetBoundingBox, GetHumanName, GetItemName, GetMapName, GetMeshTexture, GetNextInt, GetNextIntDesc, GetNextSkin, GetPlayerPawn, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InStasis, InterpolateEnd, IsAnimating, IsOverlapping, KillCredit, KilledBy, Landed, LastRendered, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, ParabolicTrace, PlayAnim, PlayBlendAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostPostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RandomBiasedRotation, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetInstantMusicVolume, SetInstantSoundVolume, SetInstantSpeechVolume, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, StopBlendAnims, StopSound, SupportActor, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceTexture, TraceVisibleActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, TweenBlendAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange |
var localized bool bAlternateMode;
var globalconfig bool bBatchLocal;
var bool bCanChangeSkin;
var bool bCanViewOthers;
var bool bGameEnded;
var globalconfig bool bLocalLog;
var bool bLoggingGame;
var globalconfig bool bLowGore;
var bool bOverTime;
var bool bVeryLowGore;
var globalconfig bool bWorldLog;
var int CurrentID;
var localized string DefaultPlayerName;
var name DefaultPlayerState;
var globalconfig int DemoBuild;
var globalconfig int DemoHasTuts;
var byte Difficulty;
var localized string EnteredMessage;
var localized string FailedPlaceMessage;
var localized string FailedSpawnMessage;
var localized string FailedTeamMessage;
var localized string GameName;
var localized string IPBanned;
var int ItemGoals;
var int KillGoals;
var localized string LeftMessage;
var string LocalLogFileName;
var localized string MaxedOutMessage;
var localized string NameChangedMessage;
var localized string NeedPassword;
var int NumPlayers;
var int NumSpectators;
var int SecretGoals;
var int SentText;
var globalconfig string ServerLogName;
var float StartTime;
var localized string SwitchLevelMessage;
var string WorldLogFileName;
var localized string WrongPassword;
GameInfo
var(
GameInfo)
private globalconfig string AdminPassword;
var(
GameInfo)
globalconfig float AutoAim;
var(
GameInfo)
globalconfig bool bAllowFOV;
var(
GameInfo)
config bool bClassicDeathmessages;
var(
GameInfo)
config bool bCoopWeaponMode;
var(
GameInfo)
globalconfig bool bMuteSpectators;
var(
GameInfo)
globalconfig bool bNoCheating;
var(
GameInfo)
string GameOptionsMenuType;
var(
GameInfo)
private globalconfig string GamePassword;
GameReplicationInfoClass Source code
var(
GameInfo)
globalconfig float GameSpeed;
var(
GameInfo)
globalconfig string IPPolicies[
50];
var(
GameInfo)
globalconfig int MaxPlayers;
var(
GameInfo)
globalconfig int MaxSpectators;
var(
GameInfo)
string MultiplayerUMenuType;
var(
GameInfo)
string SpecialDamageString;
function bool AddBot ( )
function AdminLogin (
PlayerPawn P,
string Password ) )
function bool AllowsBroadcast (
actor broadcaster,
int Len ) )
function bool AtCapacity ( string Options) )
BroadcastRegularDeathMessage Source code
function bool CanSpectate (
pawn Viewer,
actor ViewTarget ) )
function ChangeName (
Pawn Other,
coerce string S,
bool bNameChange ) )
function bool ChangeTeam (
Pawn Other,
int N) )
function bool CheckIPPolicy ( string Address) )
static function string CreatureKillMessage (
name damageType,
pawn Other ) )
event DetailChange ( ) )
function DiscardInventory (
Pawn Other ) )
function EndGame ( string Reason ) )
function bool ForceAddBot ( )
event GameEnding ( ) )
event string GetBeaconText ( ) )
function string GetInfo ( ) )
function int GetIntOption ( string Options, string ParseString, int CurrentValue) )
function GetKeyValue ( string Pair, out string Key, out string Value ) )
native function string GetNetworkNumber ( )
function string GetRules ( ) )
function int GetServerPort ( ) )
function bool GrabOption ( out string Options, out string Result ) )
function bool HasOption ( string Options, string InKey ) )
event InitGame ( string Options, out string Error ) )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( ) )
function InitLogging ( ) )
function bool IsRelevant (
actor Other ) )
event playerpawn Login (
string Portal,
string Options,
out string Error,
class<
playerpawn> SpawnClass
) )
function Logout (
pawn Exiting ) )
static native function string ParseKillMessage ( string KillerName, string VictimName, string WeaponName, string DeathMessage )
function string ParseOption ( string Options, string InKey ) )
function float PlayerJumpZScaling ( ) )
function float PlaySpawnEffect (
inventory Inv ) )
function PlayTeleportEffect (
actor Incoming,
bool bOut,
bool bSound )
function PostBeginPlay ( ) )
function PreBeginPlay ( ) )
event PreLogin ( string Options,
string Address,
out string Error,
out string FailCode
) )
function ProcessServerTravel ( string URL, bool bItems ) )
function int ReduceDamage (
int Damage,
name DamageType,
pawn injured,
pawn instigatedBy ) )
function RegisterDamageMutator (
Mutator M) )
static function ResetGame ( )
function RestartGame ( ) )
function bool RestartPlayer (
pawn aPlayer ) )
function ScoreEvent (
name EventName,
actor EventActor,
pawn InstigatedBy ) )
function ScoreKill (
pawn Killer,
pawn Other) )
function SendPlayer (
PlayerPawn aPlayer,
string URL ) )
function bool SetEndCams ( string Reason) )
function SetGameSpeed ( Float T ) )
function bool SetPause (
BOOL bPause,
PlayerPawn P ) )
function bool ShouldRespawn (
actor Other ) )
defaultproperties
{
Difficulty=1
bMuteSpectators=True
bRestartLevel=True
bPauseable=True
bCanChangeSkin=True
bNoCheating=True
bCanViewOthers=True
AutoAim=1.000000
GameSpeed=1.000000
MaxSpectators=2
BotMenuType="UMenu.UMenuBotConfigSClient"
RulesMenuType="UMenu.UMenuGameRulesSClient"
SettingsMenuType="UMenu.UMenuGameSettingsSClient"
GameUMenuType="UMenu.UMenuGameMenu"
MultiplayerUMenuType="UMenu.UMenuMultiplayerMenu"
GameOptionsMenuType="UMenu.UMenuOptionsMenu"
SwitchLevelMessage="Switching Levels"
DefaultPlayerName="Player"
LeftMessage=" left the game."
FailedSpawnMessage="Failed to spawn player actor"
FailedPlaceMessage="Could not find starting spot (level might need a 'PlayerStart' actor)"
FailedTeamMessage="Could not find team for player"
NameChangedMessage="Name changed to "
EnteredMessage=" entered the game."
GameName="Game"
MaxedOutMessage="Server is already at capacity."
WrongPassword="The password you entered is incorrect."
NeedPassword="You need to enter a password to join this game."
IPBanned="Your IP address has been banned on this server."
MaxPlayers=16
IPPolicies(0)="ACCEPT,*"
DeathMessageClass=Class'Engine.LocalMessage'
MutatorClass=Class'Engine.Mutator'
DefaultPlayerState=PlayerWalking
ServerLogName="server.log"
bLocalLog=True
bWorldLog=True
StatLogClass=Class'Engine.StatLogFile'
}
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Creation time: Mon 8/11/2021 16:31:07.372 - Created with
UnCodeX