Functions Summary |
 | | DrawActor (Actor A, bool WireFrame, optional bool ClearZ)
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 | | DrawClippedActor (Actor A, bool WireFrame, int X, int Y, int XB, int YB, optional bool ClearZ)
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 | | DrawIcon (texture Tex, float Scale ))
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 | | DrawPattern (texture Tex, float XL, float YL, float Scale ))
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 | | DrawPortal (int X, int Y, int Width, int Height, actor CamActor, vector CamLocation, rotator CamRotation, optional int FOV, optional bool ClearZ)
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 | | DrawRect (texture Tex, float RectX, float RectY ))
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 | | DrawText (coerce string Text, optional bool CR)
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 | | DrawTextClipped (coerce string Text, optional bool bCheckHotKey)
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 | | DrawTile (texture Tex, float XL, float YL, float U, float V, float UL, float VL)
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 | | DrawTileClipped (texture Tex, float XL, float YL, float U, float V, float UL, float VL)
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 | | Reset ()))
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 | | SetClip (float X, float Y ))
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 | | SetOrigin (float X, float Y ))
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 | | SetPos (float X, float Y ))
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 | | StrLen (coerce string String, out float XL, out float YL)
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 | | TextSize (coerce string String, out float XL, out float YL)
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Inherited Functions from Core.Object |
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |