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Engine.CameraPoint

Extends
Keypoint
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- Engine.CameraPoint

Variables Summary
boolbFirstRandom
boolbTickReady
CameraPointcontinuePoint
floatcurTime
floatendFOV
vectorendLoc
rotatorendRot
CameraPointnextPoint
PlayerPawnPlayer
CameraPointprevPoint
intrandomRemain
floatstartFOV
vectorstartLoc
rotatorstartRot
CameraPoint
boolbParallel
boolbRandom
ECameraCommandcmd
nameeventName
intpostRandomNum
intrandomCount
intsequenceNum
floattimeSmooth
floattimeWaitPost
floatvalue
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, BarkBindName, Base, bAssimilated, bBlockActors, bBlockPlayers, bBlockSight, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDetectable, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bIgnore, BindName, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, BlendAnimFrame[4], BlendAnimLast[4], BlendAnimMinRate[4], BlendAnimRate[4], BlendAnimSequence[4], BlendTweenRate[4], bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwned, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTransient, bTravel, bUnlit, Buoyancy, bVisionImportant, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConListItems, ConStartInterval, CurrentVisibility, Deleted, DesiredRotation, DistanceFromPlayer, DodgeDir, DrawScale, DrawType, Event, ExtraTag, FamiliarName, Fatness, Group, InitialState, Instigator, Inventory, LastConEndTime, LastRenderTime, LastSmellNode, LastVisibility, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldBlendAnimRate[4], OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RelevantRadius, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SimBlendAnim[4], Skin, SmellClass, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, UnfamiliarName, Velocity, VisibilityHeight, VisibilityRadius, VisUpdateTime, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
ECameraCommand
CAMCMD_MOVE, CAMCMD_PUSH, CAMCMD_FOV, CAMCMD_TILT, CAMCMD_PAN, CAMCMD_ROLL, CAMCMD_WAIT, CAMCMD_TRIGGER
Inherited Enumerations from Engine.Actor
EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion, XAIParams

Functions Summary
functionbool EvaluateCommand ()))
function GoToSleep ()))
function InitAllPoints ()))
function Next ()))
function SetContinuePoint ()))
function Tick (float deltaTime))
Running
function Timer ()))
function Trigger (Actor Other, Pawn Instigator))
Idle
function WakeUp ()))
function WakeUpRandomPoint ()))
Inherited Functions from Engine.Actor
*, +, -, AIClearEvent, AIClearEventCallback, AIEndEvent, AIGetLightLevel, AISendEvent, AISetEventCallback, AIStartEvent, AIVisibility, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, BumpWall, ChildActors, ConsoleCommand, CycleActors, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndConversation, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, Frob, GainedChild, GetAnimGroup, GetBoundingBox, GetHumanName, GetItemName, GetMapName, GetMeshTexture, GetNextInt, GetNextIntDesc, GetNextSkin, GetPlayerPawn, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InStasis, InterpolateEnd, IsAnimating, IsOverlapping, KillCredit, KilledBy, Landed, LastRendered, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, ParabolicTrace, PlayAnim, PlayBlendAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostPostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RandomBiasedRotation, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetInstantMusicVolume, SetInstantSoundVolume, SetInstantSpeechVolume, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, StopBlendAnims, StopSound, SupportActor, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceTexture, TraceVisibleActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, TweenBlendAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Idle Source code
auto state Idle
Trigger
Running Source code
state Running
Tick


Variables Detail

bFirstRandom Source code

var bool bFirstRandom;

bTickReady Source code

var bool bTickReady;

continuePoint Source code

var CameraPoint continuePoint;

curTime Source code

var float curTime;

endFOV Source code

var float endFOV;

endLoc Source code

var vector endLoc;

endRot Source code

var rotator endRot;

nextPoint Source code

var CameraPoint nextPoint;

Player Source code

var PlayerPawn Player;

prevPoint Source code

var CameraPoint prevPoint;

randomRemain Source code

var int randomRemain;

startFOV Source code

var float startFOV;

startLoc Source code

var vector startLoc;

startRot Source code

var rotator startRot;

CameraPoint

bParallel Source code

var(CameraPoint) bool bParallel;

bRandom Source code

var(CameraPoint) bool bRandom;

cmd Source code

var(CameraPoint) ECameraCommand cmd;

eventName Source code

var(CameraPoint) name eventName;

postRandomNum Source code

var(CameraPoint) int postRandomNum;

randomCount Source code

var(CameraPoint) int randomCount;

sequenceNum Source code

var(CameraPoint) const int sequenceNum;

timeSmooth Source code

var(CameraPoint) float timeSmooth;

timeWaitPost Source code

var(CameraPoint) float timeWaitPost;

value Source code

var(CameraPoint) float value;


Enumerations Detail

ECameraCommand Source code

enum ECameraCommand
{
CAMCMD_MOVE, CAMCMD_PUSH, CAMCMD_FOV, CAMCMD_TILT, CAMCMD_PAN, CAMCMD_ROLL, CAMCMD_WAIT, CAMCMD_TRIGGER
};


Functions Detail

EvaluateCommand Source code

function bool EvaluateCommand ( ) )

GoToSleep Source code

function GoToSleep ( ) )

InitAllPoints Source code

function InitAllPoints ( ) )

Next Source code

function Next ( ) )

SetContinuePoint Source code

function SetContinuePoint ( ) )

Tick Running Source code

function Tick ( float deltaTime) )

Timer Source code

function Timer ( ) )

Trigger Idle Source code

function Trigger ( Actor Other, Pawn Instigator) )

WakeUp Source code

function WakeUp ( ) )

WakeUpRandomPoint Source code

function WakeUpRandomPoint ( ) )


Defaultproperties

defaultproperties
{
     randomRemain=-1
     bStatic=False
     bDirectional=True
     Texture=Texture'Engine.S_Camera'
}

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Creation time: Mon 8/11/2021 16:31:03.322 - Created with UnCodeX