Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- DeusEx.DeusExProjectile | +-- DeusEx.ThrownProjectile | +-- DeusEx.SpyDrone
Variables Summary |
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Inherited Variables from DeusEx.ThrownProjectile |
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AISoundLevel, bArmed, bDamaged, bDisabled, bDoExplode, beepTime, bFirstHit, bHighlight, bProximityTriggered, Elasticity, FragmentClass, fuseLength, proxCheckTime, proxRadius, skillAtSet, skillTime, team |
Functions Summary | ||
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![]() | BeginPlay ())) | |
![]() | Destroyed ())) | |
![]() | HitWall (vector HitNormal, actor HitWall)) Flying | |
![]() | ProcessTouch (Actor Other, Vector HitLocation)) Flying | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector HitLocation, Vector Momentum, name damageType)) | |
![]() | Tick (float deltaTime)) |
Inherited Functions from DeusEx.ThrownProjectile |
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BeginPlay, Explode, Frob, HitWall, PlayBeepSound, PlayImpactSound, ReEnable, SpawnEffects, SpawnTearGas, TakeDamage, Tick, Timer, ZoneChange |
Inherited Functions from DeusEx.DeusExProjectile |
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AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
States Summary |
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Flying Source code |
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auto state Flying |
HitWall, ProcessTouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { elasticity=0.200000 fuseLength=0.000000 proxRadius=128.000000 bHighlight=False bBlood=False bDebris=False blastRadius=128.000000 DamageType=EMP bEmitDanger=False ItemName="Remote Spy Drone" MaxSpeed=0.000000 Damage=20.000000 ImpactSound=Sound'DeusExSounds.Generic.SmallExplosion2' Physics=PHYS_Projectile RemoteRole=ROLE_DumbProxy LifeSpan=0.000000 Mesh=LodMesh'DeusExCharacters.SpyDrone' SoundRadius=24 SoundVolume=192 AmbientSound=Sound'DeusExSounds.Augmentation.AugDroneLoop' CollisionRadius=13.000000 CollisionHeight=2.760000 Mass=10.000000 Buoyancy=2.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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