| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.ThrownProjectile
|
+-- DeusEx.SpyDrone
| Variables Summary |
|---|
| Inherited Variables from DeusEx.ThrownProjectile |
|---|
| AISoundLevel, bArmed, bDamaged, bDisabled, bDoExplode, beepTime, bFirstHit, bHighlight, bProximityTriggered, Elasticity, FragmentClass, fuseLength, proxCheckTime, proxRadius, skillAtSet, skillTime, team |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | Destroyed ())) | |
![]() | HitWall (vector HitNormal, actor HitWall)) Flying | |
![]() | ProcessTouch (Actor Other, Vector HitLocation)) Flying | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector HitLocation, Vector Momentum, name damageType)) | |
![]() | Tick (float deltaTime)) | |
| Inherited Functions from DeusEx.ThrownProjectile |
|---|
| BeginPlay, Explode, Frob, HitWall, PlayBeepSound, PlayImpactSound, ReEnable, SpawnEffects, SpawnTearGas, TakeDamage, Tick, Timer, ZoneChange |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| HitWall, ProcessTouch |
| Functions Detail |
|---|
BeginPlay Source code
Destroyed Source code
HitWall Flying Source code
ProcessTouch Flying Source code
TakeDamage Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties { elasticity=0.200000 fuseLength=0.000000 proxRadius=128.000000 bHighlight=False bBlood=False bDebris=False blastRadius=128.000000 DamageType=EMP bEmitDanger=False ItemName="Remote Spy Drone" MaxSpeed=0.000000 Damage=20.000000 ImpactSound=Sound'DeusExSounds.Generic.SmallExplosion2' Physics=PHYS_Projectile RemoteRole=ROLE_DumbProxy LifeSpan=0.000000 Mesh=LodMesh'DeusExCharacters.SpyDrone' SoundRadius=24 SoundVolume=192 AmbientSound=Sound'DeusExSounds.Augmentation.AugDroneLoop' CollisionRadius=13.000000 CollisionHeight=2.760000 Mass=10.000000 Buoyancy=2.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||