DeusEx.ThrownProjectile
- Extends
- DeusExProjectile
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- DeusEx.DeusExProjectile
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+-- DeusEx.ThrownProjectile
Direct Known Subclasses:
EMPGrenade, GasGrenade, LAM, NanoVirusGrenade, SpyDrone
Inherited Variables from DeusEx.DeusExProjectile |
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time |
Functions Summary |
 | | BeginPlay ()))
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 | | Explode (vector HitLocation, vector HitNormal)) Flying |
 | | Frob (Actor Frobber, Inventory frobWith))
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 | | HitWall (vector HitNormal, actor HitWall)) Flying |
 | | PlayBeepSound (float Range, float Pitch, float volume ))
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 | | PlayImpactSound ()))
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 | | ReEnable ()))
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 | | SpawnEffects (Vector HitLocation, Vector HitNormal, Actor Other))
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 | | SpawnTearGas ()))
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 | | TakeDamage (int Damage, Pawn instigatedBy, Vector HitLocation, Vector Momentum, name damageType))
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 | | Tick (float deltaTime))
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 | | Timer ()))
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 | | ZoneChange (ZoneInfo NewZone ))
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Inherited Functions from DeusEx.DeusExProjectile |
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
var bool bDoExplode;
var float beepTime;
var bool bFirstHit;
var float proxCheckTime;
var float skillAtSet;
var float skillTime;
var int team;
ThrownProjectile
simulated function BeginPlay ( ) )
simulated function Explode (
vector HitLocation,
vector HitNormal) )
simulated function HitWall (
vector HitNormal,
actor HitWall) )
function PlayBeepSound ( float Range, float Pitch, float volume ) )
function PlayImpactSound ( ) )
function ReEnable ( ) )
simulated function SpawnEffects (
Vector HitLocation,
Vector HitNormal,
Actor Other) )
function SpawnTearGas ( ) )
simulated function Tick ( float deltaTime) )
simulated function Timer ( ) )
simulated singular
function ZoneChange (
ZoneInfo NewZone ) )
defaultproperties
{
elasticity=0.500000
fuseLength=5.000000
FragmentClass=Class'DeusEx.Rockchip'
proxRadius=64.000000
bFirstHit=True
bHighlight=True
AISoundLevel=1.000000
bExplodes=True
bBlood=True
bDebris=True
blastRadius=512.000000
DamageType=exploded
ItemName="ERROR ThrownProjectile Default-Report as bug!"
ItemArticle="a"
ImpactSound=Sound'DeusExSounds.Generic.LargeExplosion1'
MiscSound=Sound'DeusExSounds.Generic.MetalBounce1'
Physics=PHYS_Falling
CollisionRadius=2.000000
CollisionHeight=2.000000
bBounce=True
bFixedRotationDir=True
}
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Creation time: Mon 8/11/2021 16:31:16.430 - Created with
UnCodeX