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DeusEx.LAM

Extends
ThrownProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.ThrownProjectile
            |   
            +-- DeusEx.LAM

Variables Summary
floatmpBlastRadius
floatmpFuselength
floatmpLAMDamage
floatmpProxRadius
Inherited Variables from DeusEx.ThrownProjectile
AISoundLevel, bArmed, bDamaged, bDisabled, bDoExplode, beepTime, bFirstHit, bHighlight, bProximityTriggered, Elasticity, FragmentClass, fuseLength, proxCheckTime, proxRadius, skillAtSet, skillTime, team
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time

Functions Summary
function PreBeginPlay ()))
function Tick (float deltaTime))
Inherited Functions from DeusEx.ThrownProjectile
BeginPlay, Explode, Frob, HitWall, PlayBeepSound, PlayImpactSound, ReEnable, SpawnEffects, SpawnTearGas, TakeDamage, Tick, Timer, ZoneChange
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer


Variables Detail

mpBlastRadius Source code

var float mpBlastRadius;

mpFuselength Source code

var float mpFuselength;

mpLAMDamage Source code

var float mpLAMDamage;

mpProxRadius Source code

var float mpProxRadius;


Functions Detail

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

Tick Source code

simulated function Tick ( float deltaTime) )


Defaultproperties

defaultproperties
{
     mpBlastRadius=512.000000
     mpProxRadius=128.000000
     mpLAMDamage=500.000000
     mpFuselength=1.500000
     fuseLength=3.000000
     proxRadius=128.000000
     blastRadius=384.000000
     spawnWeaponClass=Class'DeusEx.WeaponLAM'
     ItemName="Lightweight Attack Munition (LAM)"
     speed=1000.000000
     MaxSpeed=1000.000000
     Damage=500.000000
     MomentumTransfer=50000
     ImpactSound=Sound'DeusExSounds.Weapons.LAMExplode'
     ExplosionDecal=Class'DeusEx.ScorchMark'
     LifeSpan=0.000000
     Mesh=LodMesh'DeusExItems.LAMPickup'
     CollisionRadius=4.300000
     CollisionHeight=3.800000
     Mass=5.000000
     Buoyancy=2.000000
}

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Creation time: Mon 8/11/2021 16:31:10.176 - Created with UnCodeX