| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.ThrownProjectile
|
+-- DeusEx.LAM
| Variables Summary | |
|---|---|
| float | mpBlastRadius |
| float | mpFuselength |
| float | mpLAMDamage |
| float | mpProxRadius |
| Inherited Variables from DeusEx.ThrownProjectile |
|---|
| AISoundLevel, bArmed, bDamaged, bDisabled, bDoExplode, beepTime, bFirstHit, bHighlight, bProximityTriggered, Elasticity, FragmentClass, fuseLength, proxCheckTime, proxRadius, skillAtSet, skillTime, team |
| Functions Summary | ||
|---|---|---|
![]() | PreBeginPlay ())) | |
![]() | Tick (float deltaTime)) | |
| Inherited Functions from DeusEx.ThrownProjectile |
|---|
| BeginPlay, Explode, Frob, HitWall, PlayBeepSound, PlayImpactSound, ReEnable, SpawnEffects, SpawnTearGas, TakeDamage, Tick, Timer, ZoneChange |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
PreBeginPlay Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties { mpBlastRadius=512.000000 mpProxRadius=128.000000 mpLAMDamage=500.000000 mpFuselength=1.500000 fuseLength=3.000000 proxRadius=128.000000 blastRadius=384.000000 spawnWeaponClass=Class'DeusEx.WeaponLAM' ItemName="Lightweight Attack Munition (LAM)" speed=1000.000000 MaxSpeed=1000.000000 Damage=500.000000 MomentumTransfer=50000 ImpactSound=Sound'DeusExSounds.Weapons.LAMExplode' ExplosionDecal=Class'DeusEx.ScorchMark' LifeSpan=0.000000 Mesh=LodMesh'DeusExItems.LAMPickup' CollisionRadius=4.300000 CollisionHeight=3.800000 Mass=5.000000 Buoyancy=2.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||