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DeusEx.Lamp

Extends
Furniture
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Furniture
            |   
            +-- DeusEx.Lamp

Direct Known Subclasses:

Lamp1, Lamp2, Lamp3

Variables Summary
Lamp
boolbOn
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
function Frob (Actor Frobber, Inventory frobWith))
function PostBeginPlay ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

Lamp

bOn Source code

var(Lamp) bool bOn;


Functions Detail

Frob Source code

function Frob ( Actor Frobber, Inventory frobWith) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     FragType=Class'DeusEx.GlassFragment'
     bPushable=False
     LightBrightness=255
     LightSaturation=255
     LightRadius=10
}

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Creation time: Mon 8/11/2021 16:31:10.176 - Created with UnCodeX