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DeusEx.EMPGrenade

Extends
ThrownProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.ThrownProjectile
            |   
            +-- DeusEx.EMPGrenade

Variables Summary
floatmpBlastRadius
floatmpEMPDamage
floatmpFuselength
floatmpProxRadius
Inherited Variables from DeusEx.ThrownProjectile
AISoundLevel, bArmed, bDamaged, bDisabled, bDoExplode, beepTime, bFirstHit, bHighlight, bProximityTriggered, Elasticity, FragmentClass, fuseLength, proxCheckTime, proxRadius, skillAtSet, skillTime, team
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time

Functions Summary
function DrawExplosionEffects (vector HitLocation, vector HitNormal))
function PreBeginPlay ()))
Inherited Functions from DeusEx.ThrownProjectile
BeginPlay, Explode, Frob, HitWall, PlayBeepSound, PlayImpactSound, ReEnable, SpawnEffects, SpawnTearGas, TakeDamage, Tick, Timer, ZoneChange
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer


Variables Detail

mpBlastRadius Source code

var float mpBlastRadius;

mpEMPDamage Source code

var float mpEMPDamage;

mpFuselength Source code

var float mpFuselength;

mpProxRadius Source code

var float mpProxRadius;


Functions Detail

DrawExplosionEffects Source code

simulated function DrawExplosionEffects ( vector HitLocation, vector HitNormal) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     mpBlastRadius=768.000000
     mpProxRadius=128.000000
     mpEMPDamage=200.000000
     mpFuselength=1.500000
     fuseLength=3.000000
     proxRadius=128.000000
     AISoundLevel=0.100000
     bBlood=False
     bDebris=False
     DamageType=EMP
     spawnWeaponClass=Class'DeusEx.WeaponEMPGrenade'
     ItemName="Electromagnetic Pulse (EMP) Grenade"
     speed=1000.000000
     MaxSpeed=1000.000000
     Damage=100.000000
     MomentumTransfer=50000
     ImpactSound=Sound'DeusExSounds.Weapons.EMPGrenadeExplode'
     LifeSpan=0.000000
     Mesh=LodMesh'DeusExItems.EMPGrenadePickup'
     CollisionRadius=3.000000
     CollisionHeight=1.900000
     Mass=5.000000
     Buoyancy=2.000000
}

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Creation time: Mon 8/11/2021 16:31:06.585 - Created with UnCodeX