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DeusEx.NanoVirusGrenade

Extends
ThrownProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.ThrownProjectile
            |   
            +-- DeusEx.NanoVirusGrenade

Variables Summary
Inherited Variables from DeusEx.ThrownProjectile
AISoundLevel, bArmed, bDamaged, bDisabled, bDoExplode, beepTime, bFirstHit, bHighlight, bProximityTriggered, Elasticity, FragmentClass, fuseLength, proxCheckTime, proxRadius, skillAtSet, skillTime, team
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time

Functions Summary
function DrawExplosionEffects (vector HitLocation, vector HitNormal))
Inherited Functions from DeusEx.ThrownProjectile
BeginPlay, Explode, Frob, HitWall, PlayBeepSound, PlayImpactSound, ReEnable, SpawnEffects, SpawnTearGas, TakeDamage, Tick, Timer, ZoneChange
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer


Functions Detail

DrawExplosionEffects Source code

simulated function DrawExplosionEffects ( vector HitLocation, vector HitNormal) )


Defaultproperties

defaultproperties
{
     fuseLength=3.000000
     proxRadius=128.000000
     AISoundLevel=0.100000
     bBlood=False
     bDebris=False
     DamageType=NanoVirus
     spawnWeaponClass=Class'DeusEx.WeaponNanoVirusGrenade'
     ItemName="Scramble Grenade"
     speed=1000.000000
     MaxSpeed=1000.000000
     Damage=100.000000
     MomentumTransfer=50000
     ImpactSound=Sound'DeusExSounds.Weapons.NanoVirusGrenadeExplode'
     LifeSpan=0.000000
     Mesh=LodMesh'DeusExItems.NanoVirusGrenadePickup'
     CollisionRadius=2.630000
     CollisionHeight=4.410000
     Mass=5.000000
     Buoyancy=2.000000
}

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Creation time: Mon 8/11/2021 16:31:12.879 - Created with UnCodeX