| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.ThrownProjectile
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+-- DeusEx.NanoVirusGrenade
| Variables Summary |
|---|
| Inherited Variables from DeusEx.ThrownProjectile |
|---|
| AISoundLevel, bArmed, bDamaged, bDisabled, bDoExplode, beepTime, bFirstHit, bHighlight, bProximityTriggered, Elasticity, FragmentClass, fuseLength, proxCheckTime, proxRadius, skillAtSet, skillTime, team |
| Functions Summary | ||
|---|---|---|
![]() | DrawExplosionEffects (vector HitLocation, vector HitNormal)) | |
| Inherited Functions from DeusEx.ThrownProjectile |
|---|
| BeginPlay, Explode, Frob, HitWall, PlayBeepSound, PlayImpactSound, ReEnable, SpawnEffects, SpawnTearGas, TakeDamage, Tick, Timer, ZoneChange |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Functions Detail |
|---|
DrawExplosionEffects Source code| Defaultproperties |
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defaultproperties { fuseLength=3.000000 proxRadius=128.000000 AISoundLevel=0.100000 bBlood=False bDebris=False DamageType=NanoVirus spawnWeaponClass=Class'DeusEx.WeaponNanoVirusGrenade' ItemName="Scramble Grenade" speed=1000.000000 MaxSpeed=1000.000000 Damage=100.000000 MomentumTransfer=50000 ImpactSound=Sound'DeusExSounds.Weapons.NanoVirusGrenadeExplode' LifeSpan=0.000000 Mesh=LodMesh'DeusExItems.NanoVirusGrenadePickup' CollisionRadius=2.630000 CollisionHeight=4.410000 Mass=5.000000 Buoyancy=2.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||