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DeusEx.Image12_Vandenberg_Command

Extends
DataVaultImage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- DeusEx.DataVaultImage
         |   
         +-- DeusEx.Image12_Vandenberg_Command

Variables Summary
Inherited Variables from DeusEx.DataVaultImage
bPlayerViewedImage, colNoteBackground, colNoteTextFocus, colNoteTextNormal, firstNote, floorDescription, imageDescription, imageTextures[4], nextImage, prevImage, sizeX, sizeY, sortKey
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bCanUseObjectBelt, bDisplayableInv, beltDescription, beltPos, bFirstFrame, bHeldItem, bInObjectBelt, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, bTossedOut, Charge, DeActivateSound, description, FlashCount, Icon, InventoryGroup, invPosX, invPosY, invSlotsX, invSlotsY, ItemArticle, ItemMessageClass, ItemName, LandSound, largeIcon, largeIconHeight, largeIconWidth, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupMessageClass, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
Inherited Functions from DeusEx.DataVaultImage
AddNote, DeleteNote, Frob, SpawnCopy, UnloadTextures
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, DropInventory, EndState, Fire, Frob, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PlayLandingSound, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, TestMPBeltSpot, TravelPreAccept, UpdateInfo, Use, ValidTouch, WeaponChange, ZoneChange


Defaultproperties

defaultproperties
{
     imageTextures(0)=Texture'DeusExUI.UserInterface.Image12_Vandenberg_Command_1'
     imageTextures(1)=Texture'DeusExUI.UserInterface.Image12_Vandenberg_Command_2'
     imageTextures(2)=Texture'DeusExUI.UserInterface.Image12_Vandenberg_Command_3'
     imageTextures(3)=Texture'DeusExUI.UserInterface.Image12_Vandenberg_Command_4'
     imageDescription="Vandenberg Command Complex"
     colNoteTextNormal=(R=50,G=50)
     colNoteTextFocus=(R=0,G=0)
     colNoteBackground=(R=32,G=32)
}

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Creation time: Mon 8/11/2021 16:31:09.420 - Created with UnCodeX