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DeusEx.Trash

Extends
DeusExDecoration
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Trash

Direct Known Subclasses:

TrashPaper, Tumbleweed

Variables Summary
boolbStopped
Vectordir
VectorlastLoc
floatrnd
Rotatorrot
floattime
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function BeginPlay ()))
function HitWall (vector HitNormal, actor Wall))
function StopMoving ()))
function Tick (float deltaTime))
function Timer ()))
function ZoneChange (ZoneInfo NewZone))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Variables Detail

bStopped Source code

var bool bStopped;

dir Source code

var Vector dir;

lastLoc Source code

var Vector lastLoc;

rnd Source code

var float rnd;

rot Source code

var Rotator rot;

time Source code

var float time;


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

HitWall Source code

function HitWall ( vector HitNormal, actor Wall) )

StopMoving Source code

function StopMoving ( ) )

Tick Source code

function Tick ( float deltaTime) )

Timer Source code

function Timer ( ) )

ZoneChange Source code

function ZoneChange ( ZoneInfo NewZone) )


Defaultproperties

defaultproperties
{
     Time=1.000000
     rnd=1.000000
     bHighlight=False
     bPushable=False
     LifeSpan=30.000000
     bBlockActors=False
     bBlockPlayers=False
     bFixedRotationDir=True
     Mass=2.000000
     Buoyancy=3.000000
}

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Creation time: Mon 8/11/2021 16:31:16.935 - Created with UnCodeX