| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.Trash
TrashPaper, Tumbleweed
| Variables Summary | |
|---|---|
| bool | bStopped |
| Vector | dir |
| Vector | lastLoc |
| float | rnd |
| Rotator | rot |
| float | time |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Inherited Variables from Engine.Decoration |
|---|
| BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | HitWall (vector HitNormal, actor Wall)) | |
![]() | StopMoving ())) | |
![]() | Tick (float deltaTime)) | |
![]() | Timer ())) | |
![]() | ZoneChange (ZoneInfo NewZone)) | |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
HitWall Source code
StopMoving Source code
Tick Source code
Timer Source code
ZoneChange Source code| Defaultproperties |
|---|
defaultproperties { Time=1.000000 rnd=1.000000 bHighlight=False bPushable=False LifeSpan=30.000000 bBlockActors=False bBlockPlayers=False bFixedRotationDir=True Mass=2.000000 Buoyancy=3.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||