Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.Trash
TrashPaper, Tumbleweed
Variables Summary | |
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bool | bStopped |
Vector | dir |
Vector | lastLoc |
float | rnd |
Rotator | rot |
float | time |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Inherited Variables from Engine.Decoration |
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BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Functions Summary | ||
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![]() | BeginPlay ())) | |
![]() | HitWall (vector HitNormal, actor Wall)) | |
![]() | StopMoving ())) | |
![]() | Tick (float deltaTime)) | |
![]() | Timer ())) | |
![]() | ZoneChange (ZoneInfo NewZone)) |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Time=1.000000 rnd=1.000000 bHighlight=False bPushable=False LifeSpan=30.000000 bBlockActors=False bBlockPlayers=False bFixedRotationDir=True Mass=2.000000 Buoyancy=3.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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