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DeusEx.LightSwitch

Extends
DeusExDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.LightSwitch

Variables Summary
boolbOn
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function Frob (Actor Frobber, Inventory frobWith))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Variables Detail

bOn Source code

var bool bOn;


Functions Detail

Frob Source code

function Frob ( Actor Frobber, Inventory frobWith) )


Defaultproperties

defaultproperties
{
     bInvincible=True
     ItemName="Switch"
     bPushable=False
     Physics=PHYS_None
     Mesh=LodMesh'DeusExDeco.LightSwitch'
     CollisionRadius=3.750000
     CollisionHeight=6.250000
     Mass=30.000000
     Buoyancy=40.000000
}

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Creation time: Mon 8/11/2021 16:31:10.435 - Created with UnCodeX