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DeusEx.Lightbulb

Extends
DeusExDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Lightbulb

Variables Summary
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     HitPoints=5
     FragType=Class'DeusEx.GlassFragment'
     bHighlight=False
     ItemName="Light Bulb"
     bPushable=False
     Physics=PHYS_None
     Mesh=LodMesh'DeusExDeco.Lightbulb'
     ScaleGlow=2.000000
     bUnlit=True
     CollisionRadius=1.600000
     CollisionHeight=2.900000
     LightType=LT_Steady
     LightBrightness=255
     LightHue=32
     LightSaturation=224
     LightRadius=8
     Mass=3.000000
     Buoyancy=2.000000
}

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Creation time: Mon 8/11/2021 16:31:10.430 - Created with UnCodeX