| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation | 
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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Basketball
| Variables Summary | 
|---|
| Inherited Variables from DeusEx.DeusExDecoration | 
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId | 
| Inherited Variables from Engine.Decoration | 
|---|
| BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound | 
| Functions Summary | ||
|---|---|---|
|  | HitWall (vector HitNormal, actor HitWall)) | |
| Inherited Functions from DeusEx.DeusExDecoration | 
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange | 
| Inherited Functions from Engine.Decoration | 
|---|
| BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange | 
| Functions Detail | 
|---|
 HitWall  Source code
 HitWall  Source code| Defaultproperties | 
|---|
| defaultproperties { bInvincible=True ItemName="Basketball" Mesh=LodMesh'DeusExDeco.Basketball' CollisionRadius=10.000000 CollisionHeight=10.000000 bBounce=True Mass=8.000000 Buoyancy=10.000000 } | 
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation | 
| previous class next class | frames no frames | |||||