Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.Containers
AmmoCrate, Barrel1, BarrelAmbrosia, BarrelFire, BarrelVirus, Basket, BoxLarge, BoxMedium, BoxSmall, CrateBreakableMedCombat, CrateBreakableMedGeneral, CrateBreakableMedMedical, CrateExplosiveSmall, CrateUnbreakableLarge, CrateUnbreakableMed, CrateUnbreakableSmall, Mailbox, Trashbag, Trashbag2, TrashCan1, Trashcan2, TrashCan3, TrashCan4
Variables Summary | |
---|---|
Containers | |
bool | bGenerateTrash |
int | numThings |
Inherited Variables from DeusEx.DeusExDecoration |
---|
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Inherited Variables from Engine.Decoration |
---|
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Functions Summary | ||
---|---|---|
![]() | Destroyed ())) |
Inherited Functions from DeusEx.DeusExDecoration |
---|
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Inherited Functions from Engine.Decoration |
---|
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { numThings=1 bFlammable=True bCanBeBase=True } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |