Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.Containers | +-- DeusEx.Barrel1
Variables Summary | |
---|---|
bool | bLeaking |
float | radTimer |
Barrel1 | |
bool | bPreDamage |
ESkinColor | SkinColor |
Inherited Variables from DeusEx.Containers |
---|
bGenerateTrash, numThings |
Inherited Variables from DeusEx.DeusExDecoration |
---|
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Enumerations Summary | ||
---|---|---|
ESkinColor SC_Biohazard, SC_Blue, SC_Brown, SC_Rusty, SC_Explosive, SC_FlammableLiquid, SC_FlammableSolid, SC_Poison, SC_RadioActive, SC_Wood, SC_Yellow |
Functions Summary | ||
---|---|---|
![]() | BeginPlay ())) | |
![]() | PostPostBeginPlay ())) | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Active | |
![]() | Tick (float deltaTime)) Active |
Inherited Functions from DeusEx.Containers |
---|
Destroyed |
Inherited Functions from DeusEx.DeusExDecoration |
---|
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
States Summary |
---|
Active Source code |
---|
auto state Active |
TakeDamage, Tick |
Variables Detail |
---|
Enumerations Detail |
---|
SC_Biohazard, SC_Blue, SC_Brown, SC_Rusty, SC_Explosive, SC_FlammableLiquid, SC_FlammableSolid, SC_Poison, SC_RadioActive, SC_Wood, SC_Yellow};
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { SkinColor=SC_Rusty HitPoints=30 ItemName="Barrel" bBlockSight=True Mesh=LodMesh'DeusExDeco.Barrel1' CollisionRadius=20.000000 CollisionHeight=29.000000 Mass=80.000000 Buoyancy=90.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |