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DeusEx.Barrel1

Extends
Containers

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Containers
            |   
            +-- DeusEx.Barrel1

Variables Summary
boolbLeaking
floatradTimer
Barrel1
boolbPreDamage
ESkinColorSkinColor
Inherited Variables from DeusEx.Containers
bGenerateTrash, numThings
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Enumerations Summary
ESkinColor
SC_Biohazard, SC_Blue, SC_Brown, SC_Rusty, SC_Explosive, SC_FlammableLiquid, SC_FlammableSolid, SC_Poison, SC_RadioActive, SC_Wood, SC_Yellow

Functions Summary
function BeginPlay ()))
function PostPostBeginPlay ()))
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
Active
function Tick (float deltaTime))
Active
Inherited Functions from DeusEx.Containers
Destroyed
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange

States Summary
Active Source code
auto state Active
TakeDamage, Tick


Variables Detail

bLeaking Source code

var bool bLeaking;

radTimer Source code

var float radTimer;

Barrel1

bPreDamage Source code

var(Barrel1) bool bPreDamage;

SkinColor Source code

var(Barrel1) ESkinColor SkinColor;


Enumerations Detail

ESkinColor Source code

enum ESkinColor
{
SC_Biohazard, SC_Blue, SC_Brown, SC_Rusty, SC_Explosive, SC_FlammableLiquid, SC_FlammableSolid, SC_Poison, SC_RadioActive, SC_Wood, SC_Yellow
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

PostPostBeginPlay Source code

function PostPostBeginPlay ( ) )

TakeDamage Active Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

Tick Active Source code

function Tick ( float deltaTime) )


Defaultproperties

defaultproperties
{
     SkinColor=SC_Rusty
     HitPoints=30
     ItemName="Barrel"
     bBlockSight=True
     Mesh=LodMesh'DeusExDeco.Barrel1'
     CollisionRadius=20.000000
     CollisionHeight=29.000000
     Mass=80.000000
     Buoyancy=90.000000
}

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Creation time: Mon 8/11/2021 16:31:02.665 - Created with UnCodeX