| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.Containers
|
+-- DeusEx.Barrel1
| Variables Summary | |
|---|---|
| bool | bLeaking |
| float | radTimer |
| Barrel1 | |
| bool | bPreDamage |
| ESkinColor | SkinColor |
| Inherited Variables from DeusEx.Containers |
|---|
| bGenerateTrash, numThings |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Enumerations Summary | ||
|---|---|---|
| ESkinColor SC_Biohazard, SC_Blue, SC_Brown, SC_Rusty, SC_Explosive, SC_FlammableLiquid, SC_FlammableSolid, SC_Poison, SC_RadioActive, SC_Wood, SC_Yellow | ||
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | PostPostBeginPlay ())) | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Active | |
![]() | Tick (float deltaTime)) Active | |
| Inherited Functions from DeusEx.Containers |
|---|
| Destroyed |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| States Summary |
|---|
| Active Source code |
|---|
|
auto state Active |
| TakeDamage, Tick |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
SC_Biohazard, SC_Blue, SC_Brown, SC_Rusty, SC_Explosive, SC_FlammableLiquid, SC_FlammableSolid, SC_Poison, SC_RadioActive, SC_Wood, SC_Yellow};
| Functions Detail |
|---|
BeginPlay Source code
PostPostBeginPlay Source code
TakeDamage Active Source code
Tick Active Source code| Defaultproperties |
|---|
defaultproperties { SkinColor=SC_Rusty HitPoints=30 ItemName="Barrel" bBlockSight=True Mesh=LodMesh'DeusExDeco.Barrel1' CollisionRadius=20.000000 CollisionHeight=29.000000 Mass=80.000000 Buoyancy=90.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||