| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.Containers
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+-- DeusEx.BarrelAmbrosia
| Variables Summary |
|---|
| Inherited Variables from DeusEx.Containers |
|---|
| bGenerateTrash, numThings |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Functions Summary |
|---|
| Inherited Functions from DeusEx.Containers |
|---|
| Destroyed |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Defaultproperties |
|---|
defaultproperties { HitPoints=30 bInvincible=True bFlammable=False ItemName="Ambrosia Storage Container" bBlockSight=True Mesh=LodMesh'DeusExDeco.BarrelAmbrosia' CollisionRadius=16.000000 CollisionHeight=28.770000 LightType=LT_Steady LightEffect=LE_WateryShimmer LightBrightness=96 LightHue=80 LightRadius=4 Mass=80.000000 Buoyancy=90.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||