Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.Containers | +-- DeusEx.BarrelFire
Variables Summary | |
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float | lastDamageTime |
Inherited Variables from DeusEx.Containers |
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bGenerateTrash, numThings |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Functions Summary | ||
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![]() | Bump (Actor Other)) | |
![]() | DamageOther (Actor Other)) | |
![]() | SupportActor (Actor Other)) |
Inherited Functions from DeusEx.Containers |
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Destroyed |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { HitPoints=40 bInvincible=True bFlammable=False ItemName="Burning Barrel" bBlockSight=True Mesh=LodMesh'DeusExDeco.BarrelFire' ScaleGlow=2.000000 bUnlit=True SoundRadius=16 SoundVolume=255 AmbientSound=Sound'Ambient.Ambient.FireSmall2' CollisionRadius=20.000000 CollisionHeight=29.000000 LightType=LT_Steady LightEffect=LE_FireWaver LightBrightness=128 LightHue=32 LightSaturation=64 LightRadius=6 Mass=260.000000 Buoyancy=270.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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