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DeusEx.BarrelFire


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//=============================================================================
// BarrelFire.
//=============================================================================
class BarrelFire extends Containers;

var float lastDamageTime;

function DamageOther(Actor Other)
{
    if ((Other != None) && !Other.IsA('ScriptedPawn'))
    {
        // only take damage every second
        if (Level.TimeSeconds - lastDamageTime >= 1.0)
        {
            Other.TakeDamage(5, None, Location, vect(0,0,0), 'Burned');
            lastDamageTime = Level.TimeSeconds;
        }
    }
}

singular function SupportActor(Actor Other)
{
    DamageOther(Other);
    Super.SupportActor(Other);
}

singular function Bump(Actor Other)
{
    DamageOther(Other);
    Super.Bump(Other);
}

defaultproperties
{
     HitPoints=40
     bInvincible=True
     bFlammable=False
     ItemName="Burning Barrel"
     bBlockSight=True
     Mesh=LodMesh'DeusExDeco.BarrelFire'
     ScaleGlow=2.000000
     bUnlit=True
     SoundRadius=16
     SoundVolume=255
     AmbientSound=Sound'Ambient.Ambient.FireSmall2'
     CollisionRadius=20.000000
     CollisionHeight=29.000000
     LightType=LT_Steady
     LightEffect=LE_FireWaver
     LightBrightness=128
     LightHue=32
     LightSaturation=64
     LightRadius=6
     Mass=260.000000
     Buoyancy=270.000000
}

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Class file time: Mon 8/11/2021 16:22:54.000 - Creation time: Mon 8/11/2021 16:31:22.861 - Created with UnCodeX