| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- DeusEx.ConPlayBase
ConPlay, DataLinkPlay
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary | ||
|---|---|---|
| EConditions EC_Less, EC_LessEqual, EC_Equal, EC_GreaterEqual, EC_Greater | ||
| EDisplayMode DM_FirstPerson, DM_ThirdPerson, DM_Bark | ||
| EEventAction EA_NextEvent, EA_JumpToLabel, EA_JumpToConversation, EA_WaitForInput, EA_WaitForSpeech, EA_WaitForText, EA_PlayAnim, EA_ConTurnActors, EA_End | ||
| EEventType ET_Speech, ET_Choice, ET_SetFlag, ET_CheckFlag, ET_CheckObject, ET_TransferObject, ET_MoveCamera, ET_Animation, ET_Trade, ET_Jump, ET_Random, ET_Trigger, ET_AddGoal, ET_AddNote, ET_AddSkillPoints, ET_AddCredits, ET_CheckPersona, ET_Comment, ET_End | ||
| EFlagType FLAG_Bool, FLAG_Byte, FLAG_Int, FLAG_Float, FLAG_Name, FLAG_Vector, FLAG_Rotator, | ||
| EPersonaTypes EP_Credits, EP_Health, EP_SkillPoints | ||
| EPlayModes PM_Passive, PM_Active | ||
| ESpeechFonts SF_Normal, SF_Computer | ||
| Inherited Enumerations from Engine.Actor |
|---|
| EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
| Inherited Enumerations from Core.Object |
|---|
| ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| PointRegion, XAIParams |
| Inherited Structures from Core.Object |
|---|
| BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector |
| Functions Summary | ||
|---|---|---|
![]() | ActorDestroyed (Actor destroyedActor)) | |
![]() | AddConActor (Actor newConActor, bool bFirstPerson)) | |
![]() | AddHistoryEvent (String eventSpeaker, ConSpeech eventSpeech )) | |
![]() | int | AddTransferCount (Inventory invItemFrom, Inventory invItemTo, ConEventTransferObject event, pawn transferTo, bool bSpawned)) |
![]() | bool | CanInterrupt ())) |
![]() | bool | ConversationStarted ())) |
![]() | String | ConvertSpaces (coerce String inString)) |
![]() | EndConActorStates ())) | |
![]() | bool | GetForcePlay ())) |
![]() | ConEvent | GetNextEvent ())) |
![]() | InterruptConversation ())) | |
![]() | bool | IsConActorInList (Actor conActor, optional bool bRemoveActor)) |
![]() | RemoveItemFromPlayer (Inventory item)) | |
![]() | bool | SetConversation (Conversation newCon )) |
![]() | SetForcePlay (bool bNewForcePlay)) | |
![]() | SetInitialRadius (int newInitialRadius)) | |
![]() | SetInterruptedFlag ())) | |
![]() | SetOriginalRadius (int newOriginalDistance)) | |
![]() | SetPlayedFlag ())) | |
![]() | SetStartActor (Actor newStartActor)) | |
![]() | EEventAction | SetupEventAddCredits (ConEventAddCredits event, out String nextLabel )) |
![]() | EEventAction | SetupEventAddGoal (ConEventAddGoal event, out String nextLabel )) |
![]() | EEventAction | SetupEventAddNote (ConEventAddNote event, out String nextLabel )) |
![]() | EEventAction | SetupEventAddSkillPoints (ConEventAddSkillPoints event, out String nextLabel )) |
![]() | EEventAction | SetupEventAnimation (ConEventAnimation event, out String nextLabel )) |
![]() | EEventAction | SetupEventCheckFlag (ConEventCheckFlag event, out String nextLabel )) |
![]() | EEventAction | SetupEventCheckObject (ConEventCheckObject event, out String nextLabel )) |
![]() | EEventAction | SetupEventCheckPersona (ConEventCheckPersona event, out String nextLabel )) |
![]() | EEventAction | SetupEventEnd (ConEventEnd event, out String nextLabel )) |
![]() | EEventAction | SetupEventJump (ConEventJump event, out String nextLabel )) |
![]() | EEventAction | SetupEventRandomLabel (ConEventRandomLabel event, out String nextLabel )) |
![]() | EEventAction | SetupEventSetFlag (ConEventSetFlag event, out String nextLabel )) |
![]() | EEventAction | SetupEventTrade (ConEventTrade event, out String nextLabel )) |
![]() | EEventAction | SetupEventTransferObject (ConEventTransferObject event, out String nextLabel )) |
![]() | EEventAction | SetupEventTrigger (ConEventTrigger event, out String nextLabel )) |
![]() | SetupHistory (String ownerName, optional Bool bInfoLink)) | |
![]() | Bool | StartConversation (DeusExPlayer newPlayer, optional Actor newInvokeActor, optional bool bForcePlay)) |
![]() | StopSpeech ())) | |
![]() | TerminateConversation (optional bool bContinueSpeech, optional bool bNoPlayedFlag)) | |
![]() | TurnActor (Actor turnActor, Actor turnTowards)) | |
![]() | TurnSpeakingActors (Actor speaker, Actor speakingTo)) | |
| Inherited Functions from Core.Object |
|---|
| !, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
EA_NextEvent, EA_JumpToLabel, EA_JumpToConversation, EA_WaitForInput, EA_WaitForSpeech, EA_WaitForText, EA_PlayAnim, EA_ConTurnActors, EA_End};
ET_Speech, ET_Choice, ET_SetFlag, ET_CheckFlag, ET_CheckObject, ET_TransferObject, ET_MoveCamera, ET_Animation, ET_Trade, ET_Jump, ET_Random, ET_Trigger, ET_AddGoal, ET_AddNote, ET_AddSkillPoints, ET_AddCredits, ET_CheckPersona, ET_Comment, ET_End};
FLAG_Bool, FLAG_Byte, FLAG_Int, FLAG_Float, FLAG_Name, FLAG_Vector, FLAG_Rotator,};
| Functions Detail |
|---|
ActorDestroyed Source code
AddConActor Source code
AddHistoryEvent Source code
AddTransferCount Source code
CanInterrupt Source code
ConversationStarted Source code
ConvertSpaces Source code
EndConActorStates Source code
GetForcePlay Source code
GetNextEvent Source code
InterruptConversation Source code
IsConActorInList Source code
RemoveItemFromPlayer Source code
SetConversation Source code
SetForcePlay Source code
SetInitialRadius Source code
SetInterruptedFlag Source code
SetOriginalRadius Source code
SetPlayedFlag Source code
SetStartActor Source code
SetupEventAddCredits Source code
SetupEventAddGoal Source code
SetupEventAddNote Source code
SetupEventAddSkillPoints Source code
SetupEventAnimation Source code
SetupEventCheckFlag Source code
SetupEventCheckObject Source code
SetupEventCheckPersona Source code
SetupEventEnd Source code
SetupEventJump Source code
SetupEventRandomLabel Source code
SetupEventSetFlag Source code
SetupEventTrade Source code
SetupEventTransferObject Source code
SetupEventTrigger Source code
SetupHistory Source code
StartConversation Source code
StopSpeech Source code
TerminateConversation Source code
TurnActor Source code
TurnSpeakingActors Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
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