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Core.Object | +-- Engine.Actor | +-- DeusEx.ConPlayBase
ConPlay, DataLinkPlay
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary | ||
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EConditions EC_Less, EC_LessEqual, EC_Equal, EC_GreaterEqual, EC_Greater | ||
EDisplayMode DM_FirstPerson, DM_ThirdPerson, DM_Bark | ||
EEventAction EA_NextEvent, EA_JumpToLabel, EA_JumpToConversation, EA_WaitForInput, EA_WaitForSpeech, EA_WaitForText, EA_PlayAnim, EA_ConTurnActors, EA_End | ||
EEventType ET_Speech, ET_Choice, ET_SetFlag, ET_CheckFlag, ET_CheckObject, ET_TransferObject, ET_MoveCamera, ET_Animation, ET_Trade, ET_Jump, ET_Random, ET_Trigger, ET_AddGoal, ET_AddNote, ET_AddSkillPoints, ET_AddCredits, ET_CheckPersona, ET_Comment, ET_End | ||
EFlagType FLAG_Bool, FLAG_Byte, FLAG_Int, FLAG_Float, FLAG_Name, FLAG_Vector, FLAG_Rotator, | ||
EPersonaTypes EP_Credits, EP_Health, EP_SkillPoints | ||
EPlayModes PM_Passive, PM_Active | ||
ESpeechFonts SF_Normal, SF_Computer |
Inherited Enumerations from Engine.Actor |
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EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Inherited Enumerations from Core.Object |
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ESheerAxis |
Structures Summary |
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Inherited Structures from Engine.Actor |
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PointRegion, XAIParams |
Inherited Structures from Core.Object |
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BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector |
Functions Summary | ||
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![]() | ActorDestroyed (Actor destroyedActor)) | |
![]() | AddConActor (Actor newConActor, bool bFirstPerson)) | |
![]() | AddHistoryEvent (String eventSpeaker, ConSpeech eventSpeech )) | |
![]() | int | AddTransferCount (Inventory invItemFrom, Inventory invItemTo, ConEventTransferObject event, pawn transferTo, bool bSpawned)) |
![]() | bool | CanInterrupt ())) |
![]() | bool | ConversationStarted ())) |
![]() | String | ConvertSpaces (coerce String inString)) |
![]() | EndConActorStates ())) | |
![]() | bool | GetForcePlay ())) |
![]() | ConEvent | GetNextEvent ())) |
![]() | InterruptConversation ())) | |
![]() | bool | IsConActorInList (Actor conActor, optional bool bRemoveActor)) |
![]() | RemoveItemFromPlayer (Inventory item)) | |
![]() | bool | SetConversation (Conversation newCon )) |
![]() | SetForcePlay (bool bNewForcePlay)) | |
![]() | SetInitialRadius (int newInitialRadius)) | |
![]() | SetInterruptedFlag ())) | |
![]() | SetOriginalRadius (int newOriginalDistance)) | |
![]() | SetPlayedFlag ())) | |
![]() | SetStartActor (Actor newStartActor)) | |
![]() | EEventAction | SetupEventAddCredits (ConEventAddCredits event, out String nextLabel )) |
![]() | EEventAction | SetupEventAddGoal (ConEventAddGoal event, out String nextLabel )) |
![]() | EEventAction | SetupEventAddNote (ConEventAddNote event, out String nextLabel )) |
![]() | EEventAction | SetupEventAddSkillPoints (ConEventAddSkillPoints event, out String nextLabel )) |
![]() | EEventAction | SetupEventAnimation (ConEventAnimation event, out String nextLabel )) |
![]() | EEventAction | SetupEventCheckFlag (ConEventCheckFlag event, out String nextLabel )) |
![]() | EEventAction | SetupEventCheckObject (ConEventCheckObject event, out String nextLabel )) |
![]() | EEventAction | SetupEventCheckPersona (ConEventCheckPersona event, out String nextLabel )) |
![]() | EEventAction | SetupEventEnd (ConEventEnd event, out String nextLabel )) |
![]() | EEventAction | SetupEventJump (ConEventJump event, out String nextLabel )) |
![]() | EEventAction | SetupEventRandomLabel (ConEventRandomLabel event, out String nextLabel )) |
![]() | EEventAction | SetupEventSetFlag (ConEventSetFlag event, out String nextLabel )) |
![]() | EEventAction | SetupEventTrade (ConEventTrade event, out String nextLabel )) |
![]() | EEventAction | SetupEventTransferObject (ConEventTransferObject event, out String nextLabel )) |
![]() | EEventAction | SetupEventTrigger (ConEventTrigger event, out String nextLabel )) |
![]() | SetupHistory (String ownerName, optional Bool bInfoLink)) | |
![]() | Bool | StartConversation (DeusExPlayer newPlayer, optional Actor newInvokeActor, optional bool bForcePlay)) |
![]() | StopSpeech ())) | |
![]() | TerminateConversation (optional bool bContinueSpeech, optional bool bNoPlayedFlag)) | |
![]() | TurnActor (Actor turnActor, Actor turnTowards)) | |
![]() | TurnSpeakingActors (Actor speaker, Actor speakingTo)) |
Inherited Functions from Core.Object |
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!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
Variables Detail |
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Enumerations Detail |
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EA_NextEvent, EA_JumpToLabel, EA_JumpToConversation, EA_WaitForInput, EA_WaitForSpeech, EA_WaitForText, EA_PlayAnim, EA_ConTurnActors, EA_End};
ET_Speech, ET_Choice, ET_SetFlag, ET_CheckFlag, ET_CheckObject, ET_TransferObject, ET_MoveCamera, ET_Animation, ET_Trade, ET_Jump, ET_Random, ET_Trigger, ET_AddGoal, ET_AddNote, ET_AddSkillPoints, ET_AddCredits, ET_CheckPersona, ET_Comment, ET_End};
FLAG_Bool, FLAG_Byte, FLAG_Int, FLAG_Float, FLAG_Name, FLAG_Vector, FLAG_Rotator,};
Functions Detail |
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Defaultproperties |
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defaultproperties
{
}
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