| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.Containers
|
+-- DeusEx.AmmoCrate
| Variables Summary | |
|---|---|
| String | AmmoReceived |
| Inherited Variables from DeusEx.Containers |
|---|
| bGenerateTrash, numThings |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Functions Summary | ||
|---|---|---|
![]() | Frob (Actor Frobber, Inventory frobWith)) | |
![]() | RestockWeapon (DeusExPlayer Player, DeusExWeapon WeaponToStock)) | |
| Inherited Functions from DeusEx.Containers |
|---|
| Destroyed |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Variables Detail |
|---|
| Functions Detail |
|---|
Frob Source code
RestockWeapon Source code| Defaultproperties |
|---|
defaultproperties { AmmoReceived="Ammo restocked" HitPoints=4000 bFlammable=False ItemName="Ammo Crate" bPushable=False bBlockSight=True Mesh=LodMesh'DeusExItems.DXMPAmmobox' bAlwaysRelevant=True CollisionRadius=22.500000 CollisionHeight=16.000000 Mass=3000.000000 Buoyancy=40.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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