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DeusEx.AmmoCrate

Extends
Containers

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Containers
            |   
            +-- DeusEx.AmmoCrate

Variables Summary
StringAmmoReceived
Inherited Variables from DeusEx.Containers
bGenerateTrash, numThings
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
function Frob (Actor Frobber, Inventory frobWith))
function RestockWeapon (DeusExPlayer Player, DeusExWeapon WeaponToStock))
Inherited Functions from DeusEx.Containers
Destroyed
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

AmmoReceived Source code

var localized String AmmoReceived;


Functions Detail

Frob Source code

function Frob ( Actor Frobber, Inventory frobWith) )

RestockWeapon Source code

function RestockWeapon ( DeusExPlayer Player, DeusExWeapon WeaponToStock) )


Defaultproperties

defaultproperties
{
     AmmoReceived="Ammo restocked"
     HitPoints=4000
     bFlammable=False
     ItemName="Ammo Crate"
     bPushable=False
     bBlockSight=True
     Mesh=LodMesh'DeusExItems.DXMPAmmobox'
     bAlwaysRelevant=True
     CollisionRadius=22.500000
     CollisionHeight=16.000000
     Mass=3000.000000
     Buoyancy=40.000000
}

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Creation time: Mon 8/11/2021 16:31:02.078 - Created with UnCodeX