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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- DeusEx.DeusExAmmo | +-- DeusEx.AmmoDart
AmmoDartFlare, AmmoDartPoison
Variables Summary |
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Inherited Variables from DeusEx.DeusExAmmo |
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bShowInfo, MPMaxAmmo, msgInfoRounds |
Inherited Variables from Engine.Ammo |
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AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Functions Summary | ||
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![]() | PreBeginPlay ())) |
Inherited Functions from DeusEx.DeusExAmmo |
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PlayLandingSound, PostBeginPlay, UpdateInfo |
Inherited Functions from Engine.Ammo |
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AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
Functions Detail |
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Defaultproperties |
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defaultproperties { bShowInfo=True AmmoAmount=4 MaxAmmo=60 ItemName="Darts" ItemArticle="some" PickupViewMesh=LodMesh'DeusExItems.AmmoDart' LandSound=Sound'DeusExSounds.Generic.PaperHit2' Icon=Texture'DeusExUI.Icons.BeltIconAmmoDartsNormal' largeIcon=Texture'DeusExUI.Icons.LargeIconAmmoDartsNormal' largeIconWidth=20 largeIconHeight=47 Description="The mini-crossbow dart is a favored weapon for many 'wet' operations; however, silent kills require a high degree of skill." beltDescription="DART" Mesh=LodMesh'DeusExItems.AmmoDart' CollisionRadius=8.500000 CollisionHeight=2.000000 bCollideActors=True } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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