| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
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+-- Engine.Ammo
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+-- DeusEx.DeusExAmmo
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+-- DeusEx.AmmoDart
AmmoDartFlare, AmmoDartPoison
| Variables Summary |
|---|
| Inherited Variables from DeusEx.DeusExAmmo |
|---|
| bShowInfo, MPMaxAmmo, msgInfoRounds |
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Functions Summary | ||
|---|---|---|
![]() | PreBeginPlay ())) | |
| Inherited Functions from DeusEx.DeusExAmmo |
|---|
| PlayLandingSound, PostBeginPlay, UpdateInfo |
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
| Functions Detail |
|---|
PreBeginPlay Source code| Defaultproperties |
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defaultproperties { bShowInfo=True AmmoAmount=4 MaxAmmo=60 ItemName="Darts" ItemArticle="some" PickupViewMesh=LodMesh'DeusExItems.AmmoDart' LandSound=Sound'DeusExSounds.Generic.PaperHit2' Icon=Texture'DeusExUI.Icons.BeltIconAmmoDartsNormal' largeIcon=Texture'DeusExUI.Icons.LargeIconAmmoDartsNormal' largeIconWidth=20 largeIconHeight=47 Description="The mini-crossbow dart is a favored weapon for many 'wet' operations; however, silent kills require a high degree of skill." beltDescription="DART" Mesh=LodMesh'DeusExItems.AmmoDart' CollisionRadius=8.500000 CollisionHeight=2.000000 bCollideActors=True } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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